Developer Update #3 - 18.06.2025
[h2]Hey there, Survivors![/h2]
[h2]Today, we are coming to you with the third Developer Update to keep you in the loop on our development progress! Let's jump into it![/h2]

[h3]Environment[/h3]


Our latest environment concept art is now finalized. What do you think?
With that in place, we've started building the rocky sub-biome you'll explore while searching for rare materials! It’s still early, but we’re excited to share the results as they evolve. The rocks are heavily inspired by Icelandic formations, with curved elements used to enhance the flow and dynamism.
[h3]Concept Art[/h3]

We're working on “TAPER”, one of the first threats you’ll encounter.
It’s a bit dumb (not many brain cells left), but still accurate enough to tear through your defences. Watch out!
[h3]3D Modeling[/h3]

Admire BULK’s final 3D form! 😄
With his massive arms and tank-like build, he's ready to smash through bases and soak up damage like a champ.
Now fully textured, he looks even cooler, and at four times the size of FLESH, BULK will be a real threat during swarm phases.
He naturally draws your defences' focus, which makes him the perfect distraction… while smaller creatures slip through.
[h3]Animation[/h3]



We’re working on the first animations for FLESH,
and we can’t wait to get them in-game to show you how it all comes to life!
[h3]Development - New Weapon![/h3]

We’ve been working on one of the first weapons you’ll be able to craft the good old Crossbow Mk1.
It’s not the most efficient tool out there, but hey, it’s still a big step up from using your fists!
[h3]Development - Research bench rework[/h3]

We have reworked the research bench a little bit lately, mostly UX/UI and localization support.
[h3]Development Misc[/h3]
We are also working on a lot of dev features that are not always so amusing to show, sadly. Here is still a small list of what we did :
If that interests you, feel free to join our Discord and discuss with our developers directly! 😀
[h2]Today, we are coming to you with the third Developer Update to keep you in the loop on our development progress! Let's jump into it![/h2]

[h3]Environment[/h3]


Our latest environment concept art is now finalized. What do you think?
With that in place, we've started building the rocky sub-biome you'll explore while searching for rare materials! It’s still early, but we’re excited to share the results as they evolve. The rocks are heavily inspired by Icelandic formations, with curved elements used to enhance the flow and dynamism.
[h3]Concept Art[/h3]

We're working on “TAPER”, one of the first threats you’ll encounter.
It’s a bit dumb (not many brain cells left), but still accurate enough to tear through your defences. Watch out!
[h3]3D Modeling[/h3]

Admire BULK’s final 3D form! 😄
With his massive arms and tank-like build, he's ready to smash through bases and soak up damage like a champ.
Now fully textured, he looks even cooler, and at four times the size of FLESH, BULK will be a real threat during swarm phases.
He naturally draws your defences' focus, which makes him the perfect distraction… while smaller creatures slip through.
[h3]Animation[/h3]



We’re working on the first animations for FLESH,
and we can’t wait to get them in-game to show you how it all comes to life!
[h3]Development - New Weapon![/h3]

We’ve been working on one of the first weapons you’ll be able to craft the good old Crossbow Mk1.
It’s not the most efficient tool out there, but hey, it’s still a big step up from using your fists!
[h3]Development - Research bench rework[/h3]

We have reworked the research bench a little bit lately, mostly UX/UI and localization support.
[h3]Development Misc[/h3]
We are also working on a lot of dev features that are not always so amusing to show, sadly. Here is still a small list of what we did :
- Camera-based procedural splat map generation for terrain texturing
- Rework of the world entities layers and erasing system for generation
- A whooooole lot of new SFX for base building
- Reintegration of the hot bar and new UX designs
- A lot more work on localization
If that interests you, feel free to join our Discord and discuss with our developers directly! 😀