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Developer Update #6 - 06/11/2025

Hey there, Survivors!


[h3]Welcome to our sixth Developer Update! Our last playtest was incredible, and everyone who tested the game and shared feedback helped us tremendously in improving it :) Some of the updates below may already have been featured in our recent social posts, as a few are now almost two months old đŸ˜¶â€đŸŒ«ïž. Let’s check it right now![/h3]



[h3]Concept Arts:[/h3]

The mighty swarm spawners! These locations are soon to become your worst nightmare. While they may look like massive, broken ventilation pipes, they’re actually the escape routes for hundreds, if not thousands, of creatures. Where could they be coming from, so deep beneath the ground?



Introducing the Highly Adaptive Reconnaissance and Precision Yield Unit, also known as HARPY 🙂. He might not be the biggest threat to your defenses, but believe me, you don’t want to face one in a duel.



Good news never comes alone... Here’s your least favorite 'friend' of humans (it looks like a dog, but it will definitely kill you). Be careful of its teeth; they hurt.



[h3]Weapons: [/h3]

Rifle Mk1 and Mk2





Probably your best friends for multiple hours!

[h3]Base building: [/h3]

Barriers - Protecting your turrets while they shoot is mandatory; barriers are made for that.







Blade turrets: - Ever dreamt of becoming a butcher and making an alien salad? Thanks to blade turrets, this is now possible.







[h3]VFX:[/h3]

And finally, VFX ✹! It’s always exciting to see everything come together, and after just over 3 months of production, the world of Sigma Century is really starting to take shape. Seeing the visuals, effects, and systems click into place is as satisfying for us as we hope it will be for you.









[h3]ASTRA Beacon:[/h3]

After touching down on Sigma Century, your first objective will be to reach out to other ships and call for rescue using this beacon. But escape won’t come easily, as long as the source of the devastating EMP pulses remains unknown and active, no ship can land, and you’re trapped on the planet. Defending this beacon is key to your success.



[h3]Replicator:[/h3]

Players can build replicators to synthesize resources within their base. To unlock a resource for replication, they must first obtain a rare isolate of that material. Once acquired, production becomes a matter of time and energy management.



[h3]Electricity System:[/h3]

Batteries, switches, power splitters, repeaters, and generators were added to the electricity system. This system is subject to a lot of changes, though. The playtest feedback helped a lot on that matter!















[h2]And there’s much more in the oven for you. Stay tuned, and see you on Sigma![/h2]

We hope you enjoyed this look at what’s coming to Symbiosis. Development is moving fast, and we can’t wait for you to get your hands on these new systems soon.

✅ Don’t forget to add the game to your Wishlist, it’s the best way to support us and stay up to date.

Thanks,
~Symbiosis Team