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  3. Escape Simulator 2 is coming on October 21st, 2025

Escape Simulator 2 is coming on October 21st, 2025

[p]The wait is almost over,[/p][h3]Escape Simulator 2 will officially launch on October 21st, 2025![/h3][p][/p][previewyoutube][/previewyoutube][p]Make sure to wishlist the game and try out the demo available right now! [/p][p][dynamiclink][/dynamiclink][/p][p]Yesterday we held a special release date announcement stream that you can watch below. We're thrilled to finally announce the date and can't wait for you to experience the full game. [/p][previewyoutube][/previewyoutube][p][/p][h3]Now, let's switch to some of your most pressing and interesting questions:[/h3][p][/p][p]Q: VR When?
A: We plan to add full VR support, but we don’t have an exact timeline yet. It will likely be added after release. [/p][p]Q: Will there be an opportunity to pre-purchase the game?
A: It would be great if pre-purchase were possible, but that's entirely up to Steam and typically reserved for extremely popular titles.[/p][p]Q: Will you still focus on content for Escape Simulator 1? A: Absolutely. We’re currently developing paid DLC planned for release this year and we recently launched the a free room, Detective Noir.[/p][p]Q: Is an Escape Simulator 2 Community Contest planned?
A: Yes! We’ll host a major Room Builder contest right after the game’s release.[/p][p]Q: Will there be puzzles requiring hearing?
A: No. We’re committed to accessibility and ensuring all puzzles can be solved without relying on sound.[/p][p]Q: Is Escape Simulator 2 a horror game?
A: Not at all! Although it has a darker atmosphere, you won’t encounter horror, gore, or jumpscares.[/p][p]Q: How many players can join together?
A: Same as in Escape Simulator 1: up to 8 players can play simultaneously.[/p][p]Q: Will there be microtransactions?
A: No microtransactions are planned. We aim to keep the monetization straightforward and affordable.[/p][p]Q: Will jumping be included?
A: Jumping won’t be a part of Escape Simulator 2, as the gameplay is specifically designed around puzzle-solving in carefully designed rooms, avoiding unintended shortcuts.[/p][p]Q: Why shift away from the cartoon look?
A: The updated visual style allows us to explore new creative avenues and develop innovative puzzles.[/p][p]Q: Can we transfer community rooms from ES1?
A: Not directly, but we're working on a tool to help migrate community-created rooms more seamlessly to ES2.[/p][p]Q: Will there be stairs?
A: Yes! Vertical exploration will be part of the new design.[/p][p]Q: How many rooms will the full game include?
A: Initially, there will be 12 detailed rooms across 3 distinct themes, each taking about 45–60 minutes to complete. We also plan to add two additional rooms shortly after release, along with ongoing free and paid DLC.[/p][p]Q: Will the game support controllers/gamepads?
A: Yes, we're already testing and perfecting full controller support.[/p][p]Q: Will there be a console release?
A: For Escape Simulator 1, console versions for Nintendo Switch, Xbox, and PlayStation are still being developed. For Escape Simulator 2, our primary focus is Steam, but we intend to bring it to consoles faster this time around.[/p][p]Q: What about Linux and Mac support?
A: A Mac version is planned. For Linux users, we'll ensure compatibility through Proton, optimizing for Steam Deck support from day one.[/p][p]Q: How is the Room Editor in ES2 compared to ES1?
A: It will feel familiar but significantly upgraded, with new systems, extended LUA support, and an improved UI based on community feedback.[/p][p]Q: Will there be an in-room text editor for dialogs?
A: We are developing something in that area but can't confirm specifics yet.[/p][p]Q: Can we customize our characters extensively?
A: Yes! Expect diverse hairstyles, body shapes, and outfits, allowing you to recreate even your wildest character designs.[/p][p]Q: Any collaborations already planned?
A: Yes, but we're keeping the details secret for now![/p][p]Q: Any inspirations taken from ES1 creators?
A: Definitely! Creators like Zesty, Elkondo, Wollo (e.g. his room "Joe’s Garage"), and Sade (who helped us with Magic DLC) have inspired many puzzles. We continuously watch community trends closely.[/p][p]Q: Are the demo character models final?
A: No, they're placeholders. Completely new character models are currently in development.[/p][p]Q: What about rebinding controller buttons?
A: We can't confirm this yet, but it’s something we're looking into.[/p][p]Q: Will Versus Mode return?
A: Likely not, as our focus has shifted to other multiplayer experiences.[/p][p]Bonus Fun Question:[/p][p]Q: Zesty, when is Devilish Diorama 3 coming?
A: Sometime this year![/p][p][/p][p]If your question wasn’t covered here, feel free to ask us in the community forums or Discord.[/p][p][/p][p]-Pine[/p]