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Escape Simulator 2 News

Escape Simulator 2 – 200,000 Wishlists, Demo Hotfix & First Awards!

Escape Simulator 2 just hit 200 000 wishlists!!

A huge thank you to everyone who’s added the game to their wishlist, played the demo, sent in feedback, or helped report bugs. Your support and insights are helping us shape the game every day. 💟

[h3]🏆We Won Our First Awards![/h3]
Escape Simulator 2 just picked up its first awards at Reboot Develop. The game was honored with Game of the Year (the best game of the conference) and Visual Excellence, and our team also received the Street Hero Award!

We're incredibly touched and grateful for the recognition. Massive thanks to the Reboot Develop team for another fantastic conference and for celebrating indie developers like us.

[h3]🩹Demo Hotfix v813X[/h3]
This update focuses on improving stability and fixing several key issues that popped up since the demo launch:
  • The game now launches in DirectX 11 by default, which should fix several crash issues – especially the one on startup and the crash near the well.
  • DirectX 12 is still available but must be launched manually by adding "-dx12" in the launch options.
  • The chessboard puzzle has been temporarily locked while we work on a fix.
  • Doors no longer trap players (unless it’s on purpose!).
  • Mirror mode now works correctly.
  • The moon key can no longer be picked up too early.
  • Solo players will no longer spawn inside the carriage.
  • Added more bugs to fix later.
  • Additional performance optimizations and minor fixes.

The game is still in alpha, and we're actively working on performance, polish, and stability leading up to release. We’re listening closely, so keep the feedback coming!

Thanks again for helping us test the demo. More updates and announcements are just around the corner.
– Pine team

Escape Simulator 2 Demo is Live Now!

After two years of development, we’re excited to give you a first hands-on look at Escape Simulator 2.

Play the free demo now:
https://store.steampowered.com/app/3499320/Escape_Simulator_2_Demo/

Watch the new gameplay trailer:
[previewyoutube][/previewyoutube]

The demo includes the tutorial and the Courtyard – the first room from the Dracula’s Castle level. It shows the new direction we’re taking with the sequel: more atmospheric, more detailed, and bigger in scale. The tone is darker and more mysterious, but it’s not a horror game – it’s about immersion, exploration, and clever puzzles.

Play solo or in co-op with up to 8 players. Drop-in multiplayer is now supported, so your friends can join or leave without restarting the session. There’s also auto-saving, meaning progress is saved as you go – no need to finish everything in one sitting.

This is an early alpha version, so you may encounter bugs or performance issues. Thank you for your understanding – we’re working hard to improve every aspect of the game.

Escape Simulator 2 is our biggest leap yet – with a rebuilt engine, deeper mechanics, and an upgraded visual experience. Your feedback during this stage is incredibly valuable. We’re listening, so feel free to leave a comment, join our Discord, or reach out via our socials!



Escape Simulator 2 is a huge leap for us – both in tone and technical scope – so we’d really appreciate hearing what you think. You can leave feedback in the comments below, join our Discord, or reach out via our socials!

-Pine team

🔍 FAQ ⁉️
Are you still working on Escape Simulator 1?
A: Yes! We are working on a free update and new DLC at the moment. More info soon! ;)

Q: When is the full game coming out?
A: We haven’t announced a release date yet, but it’s coming soon. We’ll make sure to give everyone a heads-up when the time comes.

Q: How many rooms will the full game have?
A: 12 rooms in total, spread across 3 themed levels – Dracula’s Castle, Starship EOS, and The Cursed Treasure. We are already working on more rooms that are coming post-release.

Q: VR when?
A: We hope at launch. If not, then later as a free update.

What about Mac version?
A: Yes! The full game will be available on Mac too.

Q: Will it come to consoles?
A: We're starting with Steam (with Steam Deck support), and we’re planning other platforms after that.

Q: Will Escape Simulator 2 have Workshop support at launch?
A: Yes!

Q: What engine is it running on?
A: It’s made in Unity, but with an overhauled setup compared to the first game – new lighting system, better interactions, and a more robust multiplayer backend.

Q: Does the demo support multiplayer?
A: Yep – full co-op up to 8 players, just like the main game will.

Q: I found a bug / performance issue in the demo – where do I report it?
A: If you can, send us your player.log file via Discord, email, or the Steam forums. It helps a lot.

Q: Where’s the player.log file?
A: It’s in:
%USERPROFILE%\AppData\LocalLow\Pine Studio\Escape Simulator 2

Q: Are you still supporting Escape Simulator 1?
A: Absolutely – new content is already in the works, both free rooms and DLCs.

Q: Will the game support controllers?
A: Not in the demo, but it’s something we’re actively working on for the full release.

Q: How much will it cost?
A: We haven’t finalized pricing yet, but we want to keep it fair and accessible like with the first game.

Pine team

Escape Simulator 2 will be at The Triple-i Initiative!

The Triple-i Initiative — for all things indie and beyond — has announced its return! We're happy to share that we plan to announce something there.



What we can tell you is that 30+ games will be present there to showcase their surprises to all of you. Last year the showcase had 35 announcements in just 45 minutes!

You can watch the teaser trailer for the upcoming Triple-i Initiative here.

[previewyoutube][/previewyoutube]

We can't reveal too much yet, but whispers speak of hidden castles, mysterious islands, and stranded starships....

Pine team

Escape Simulator 2 the 'ultimate first person escape room experience' announced by Pine Studio

Pine Studio have announced a follow-up to their massively successful Escape Simulator, with Escape Simulator 2 that they plan to be the "ultimate first person escape room experience".

Read the full article here: https://www.gamingonlinux.com/2024/12/escape-simulator-2-the-ultimate-first-person-escape-room-experience-announced-by-pine-studio

Escape Simulator 2 announced with promises of Dracula's castle and an improved escape room editor

I had a few merry evenings playing Escape Simulator back in 2022. Of the co-op escape room games I've played, it was the best, both in terms of its relatively neutral framing (with little heavyhanded storytelling) and its pretty solid puzzle design. The game was expanded in the time since with a versus mode and several crossover DLC, and now there comes a sequel.


Escape Simulator 2 will explore "darker escape room themes", looks visually more detailed, and comes with a new editor for those who wish to design their own escape rooms.


Read more