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ES2: Room Editor Update #3

[p]Dear escapers,
thanks for all the feedback over the past weeks. We’ve been focused on improving the Room Editor, and this update brings a long list of fixes and updates for it, with more coming in the next patch. A quick reminder that the editor is still in beta, so you might run into some issues with saves or drop-in multiplayer.[/p][p]While you explore the changes, the first Build-a-Room competition is reaching the finish line. We’ll announce the winners on December 10th during a live stream, along with more Escape Simulator 2 news so stay tuned. ;) [/p][p][/p][h3] Core[/h3][p]• More stable co-op connections when the host has high ping[/p][p]• Shader compilation is now more reliable on low-spec PCs[/p][p]• Improved performance on low-spec Intel CPUs[/p][p]• Added “Open Game Log” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)[/p][p][/p][h3]Lobby[/h3][p]• Improved level picker stability for community rooms[/p][p]• More reliable drop-in for community rooms[/p][p]• Fixed an issue with gamepad input in the level picker menu[/p][p][/p][h3]Room Editor[/h3][p]• Improved several prop colliders and made them more rigid[/p][p]• Fixed light cookies not working in published rooms[/p][p]• Code editor input is now disabled when the editor is hidden[/p][p]• Fixed Undo not working after unparenting props[/p][p]• Fixed transform gizmo not appearing due to GPU optimizations[/p][p]• Fog settings now reset when loading a new room[/p][p]• Fixed connection lines disappearing in some cases[/p][p]• Legacy lookables now work correctly in published rooms[/p][p]• Local Only props and behaviours now function as intended[/p][p]• A lock is now checked only once when hit multiple times by the same source[/p][p]• Footsteps using built-in sounds now follow the camera[/p][p]• Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled[/p][p]• You can now select a single parent in the Properties panel[/p][p]• Waypoint changes now apply using the correct object scale[/p][p]• Animation and button duration can now be edited without a waypoint[/p][p]• Fixed Slidable initial position scrubber in published rooms[/p][p]• Added “Open Workshop” in Steam overlay and extra rating buttons[/p][p]• Delay can now target locks[/p][p]• .PNG and .png are now both supported in the asset browser[/p][p]• Tick animations/buttons now respect the “Hidden on Return” setting[/p][p]• Reject keys can now be set as the initial key[/p][p]• New option: gizmo movement with snapping now aligns to the room grid[/p][p]• Polygon tool adjusts correctly based on camera distance[/p][p]• Dragging polygon vertices now accounts for initial cursor offset[/p][p]• Fixed empty textures appearing in asset browser tabs[/p][p]• Improved transparency options in the material editor[/p][p]• Better display behavior for held items[/p][p]• Custom Model Animations now handle animation states more reliably[/p][p]• Restarting a custom level now properly shows room name and preview image[/p][p]• Added a 'Respawn timing' option and a 'Respawn all items' checkmark for Item Respawner[/p][p]• Drop-in players now receive correct post-processing and visual effects[/p][p][/p][h3]Critical Issues[/h3][p]• Corrected fire extinguisher name typo[/p][p][/p][h3]-Pine team[/h3]