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Escape Simulator 2 News

ES2: Room Editor Hotfix #2

[p]We’ve just released a new hotfix (v17073) focusing on the room editor. [/p][p]We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch.

Btw the Build-a-room competition is still live! [/p][p][/p][p][/p][h3]Room Editor Fixes[/h3]
  • [p]Fixed incorrect changes to prop rotation when entering rotation values[/p]
  • [p]Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode[/p]
  • [p]Only one directional light can now cast shadows[/p]
  • [p]Texture loading is now supported on Mac[/p]
  • [p]Custom models now have improved texture and material importing[/p]
  • [p]Fixed custom model animations playing in reversed order[/p]
  • [p]Custom props now appear instantly when imported[/p]
  • [p]When importing a GLTF with many files, a scrolling message now appears so you can click "OK"[/p]
  • [p]Editor is now more stable when importing the first custom model[/p]
  • [p]Fixed a bug where some custom props couldn’t be selected[/p]
  • [p]Ocean direction is now applied correctly[/p]
  • [p]Cloud direction and speed are now applied correctly[/p]
  • [p]Fixed visual refresh of textures in the material editor[/p]
  • [p]Fixed hot reload of textures[/p]
  • [p]Trigger “isSticky” now fires once for every event[/p]
[p][/p][h3]Room Editor New Features[/h3]
  • [p]Added light cookies[/p]
  • [p]Locks can now optionally send signals even if their state hasn’t changed[/p]
  • [p]Trigger keys can now target more prop types[/p]
  • [p]Added ocean caustics[/p]
  • [p]Added more options for underwater effects[/p]
  • [p]Added optional GPU optimizations for custom rooms[/p]
  • [p]Added player head bob option[/p]
[h3]Lobby[/h3]
  • [p]Fixed community room picker in the Lobby[/p]
[p][/p][p]Pine team[/p]

Build-a-Room New Deadline + New Hotfix Update

[p]We’ve just released a fresh update for Escape Simulator 2!
This one focuses on improving stability, fixing level issues, and polishing both the base game and the Room Editor. Multiplayer interactions are now much smoother, performance is better on lower-end PCs, and we’ve done some early winter cleaning in the lobby – goodbye pumpkins, see you next year![/p][p]The Room Editor also got a big round of improvements, from fixing memory leaks to better undo/redo behavior, more reliable scripts, and a bunch of small but important quality-of-life tweaks. Thank you Builders for helping us! [/p][h3]
🏆 Build-a-Room Competition Update
[/h3][p]The Build-a-Room competition is still live!
Due to popular demand, we’ve decided to extend the submission deadline by one week, from November 10th to November 17th.[/p][p]We can’t wait to see what amazing rooms you’ll create!
You can read all the details and rules here.
[/p][h3]Base Game[/h3]
  • [p]Various level fixes and general polishing[/p]
  • [p]Optimized lobby performance (and removed Halloween decorations)[/p]
  • [p]Improved reliability of slot interactions in co-op[/p]
  • [p]Improved overlapping interaction behavior in co-op[/p]
  • [p]Better performance on low-end PCs[/p]
  • [p]Fixed various game crashes (probably)[/p]
  • [p]Secret commits 👀[/p][p][/p]
[h3]Room Editor[/h3]
  • [p]Fixed memory leak when loading custom models[/p]
  • [p]Deleting props or changing their behavior no longer breaks the room[/p]
  • [p]Searching no longer triggers keyboard shortcuts[/p]
  • [p]Added a dedicated search button[/p]
  • [p]Fixed waypoint reset button[/p]
  • [p][c]onDelay[/c] now triggers correctly[/p]
  • [p]Hiding lights now also turns them off[/p]
  • [p]Disabled camera WASD movement in certain editor modes[/p]
  • [p]Transform gizmo now updates properly after undo/redo[/p]
  • [p]Disabled undo/redo in special modes[/p]
  • [p]Changed Lua array syntax from [c]{index}[/c] to [c]\[index][/c][/p]
  • [p]Improved prop rotation while dragging values[/p]
  • [p]Triggers at position (0,0,0) no longer activate at start[/p]
  • [p]Keybindings now save correctly[/p]
  • [p]Script name is cleared when duplicating props to prevent conflicts[/p]
  • [p]Added error display for duplicate script names[/p]
  • [p][c]onLocks[/c] now activates properly[/p]
  • [p]Lock links are now clickable[/p]
  • [p]Walkthrough button works correctly[/p]
  • [p]Missing custom models now spawn as empty placeholders[/p]
  • [p]Added “Save room on play” option to automatically save before playtesting[/p]
  • [p]Stairs can now be walked on correctly after loading saves[/p]
[p][/p][p]Happy escaping and building!
-Pine team[/p]

100,000 Players!! Let's start a Build-a-Room Competition!🎉

[p]We are incredibly grateful and happy that more than 100,000 players have already entered Escape Simulator 2, only five days since release! The game already has 500 reviews, with 96% positive, and we can’t thank you enough for the amazing support. (Thank you for taking your time to write the review)[/p][p]We have been working nonstop since launch. This week alone we released 4 hotfixes, fixed over 100 reported issues, and even added new content like a gramophone and Halloween decorations for the lobby.[/p][h2]
🛠️ Build-a-Room Competition[/h2][p]Most of our recent updates focused on improving the Room Editor, so it is the perfect time to start our first Build-a-Room competition for Escape Simulator 2![/p][p]If you are new to our community, this is your chance to create and share your own escape room. Usually, there is a theme, but this time there is NO THEME AT ALL. That means total creative freedom, as long as it is an escape room.[/p][h2]
💡Room Editor Tutorials by Robin[/h2][p]If you are a first-time builder, we have made a video series in collaboration with the amazing Robin, where she explains the basics and shares tips and tricks of the Escape Simulator 2 editor. The series is available here: ES2 Room Editor Tutorial Series by Robin[/p][p][/p][h2]🏆 Prizes[/h2][p]We have prepared our biggest prize pool ever!![/p]
[p]Place[/p]
[p]Prize*[/p]
[p]🥇 1st[/p]
[p]$5000 cash + next ES2 DLC[/p]
[p]🥈 2nd[/p]
[p]$1000 cash + next ES2 DLC[/p]
[p]🥉 3rd–10th[/p]
[p]$100 Steam Gift Card + next ES2 DLC[/p]
[p][/p][h2]🎨 Contest Requirements[/h2]
  • [p]Start your room from scratch (no reusing existing rooms).[/p]
  • [p]Include a video walkthrough (and in-game walkthrough if possible) [/p]
  • [p]Puzzles must be colorblind-friendly and hearing-impaired-friendly.[/p]
  • [p]Submit your room before November 17th, 9:00 AM CET[/p]
  • [p]Bug fixes are allowed after submission.[/p]
  • [p]Read the declaimer in the end of this post. [/p]
[p][/p][h2]📑 Rules[/h2]
  • [p]You can submit only one room.[/p]
  • [p]Multiple builders can collaborate on a single entry, but only one prize will be awarded.[/p]
  • [p]The room must be an escape room.[/p]
  • [p]Ideal playtime is under 30 minutes, but longer is allowed.[/p]
  • [p]You can fix bugs after submission but not resubmit a new room.[/p]
  • [p]All references to existing IPs must be edited or parodied.[/p]
  • [p]Use assets that are:[/p]
    • [p]Creative Commons (CC) with proper attribution[/p]
    • [p]From the Escape Simulator library[/p]
    • [p]Licensed content you have legally acquired[/p]
  • [p]Give credit where needed.[/p]
  • [p]Copies of other players' rooms are not eligible.[/p]
  • [p]Keep it fun and clean. No profanity, racism, hate speech, or sexual content.[/p]
  • [p]AI-generated content is allowed, but it must not reduce puzzle quality and you should disclose its use.[/p]
[p][/p][h2]📢 How to Submit[/h2]
  1. [p]Make your room public.[/p]
  2. [p]Share the link in the #💾competition-submissions channel on our Discord server. You can also submit via [email protected] (if you don't have Discord) [/p]
  3. [p]Deadline: November 17th, 9 AM CET.[/p]
[p]We will review all entries and announce winners during a special livestream (date to be announced).[/p][p][/p][h2]📌 Judging Criteria[/h2]
  • [p]Puzzle Design: logic, originality, and engagement[/p]
  • [p]Room Design: atmosphere, and progression[/p]
  • [p]Playability: stability, accessibility, and polish[/p]
[p][/p][h2]💡 Building Tips[/h2]
  • [p]Aim for 15–30 minutes of playtime.[/p]
  • [p]Test thoroughly and ask for feedback.[/p]
  • [p]Focus on quality over quantity.[/p]
  • [p]Include accessibility options.[/p]
  • [p]Most importantly, have fun.[/p]
[p]We cannot wait to see your creations.
Happy escaping and happy building![/p][p][/p][p]–The Pine Team[/p][p][/p][p]Competition Disclaimer: [/p][p]Pine Studio reserves the right to:[/p]
  • [p]Modify competition rules or deadlines if needed[/p]
  • [p]Replace prizes with alternatives of equal or greater value[/p]
  • [p]Disqualify submissions that break rules, use stolen or infringing content, or contain offensive material[/p]
  • [p]Cancel or reschedule the competition in case of unforeseen circumstances[/p]
[p]We will do our best to deliver all prizes to the winners as stated. However, in some rare cases, local laws, banking restrictions, or unavailable payment options might make prize delivery impossible or delayed. If that happens, we will work with the affected winner to find a suitable alternative is possible. [/p][p]By entering, participants agree to follow all competition rules and accept the final decisions made by the Pine Studio judging team.[/p]

ES2: Launch Hotfix #3

[p]Hey escapers![/p][p]We’ve just released a new hotfix update for Escape Simulator 2. This one brings a cozy upgrade to the lobby (cookies, tea, and a working gramophone), expands the Room Editor with new assets, and includes more than 100 fixes and improvements across all rooms! Thank you all for reporting and helping us! One note: Saves in Space 2, Pirate 4 and Dracula 3 might be deleted after this update. We’re super sorry if that happened to you! :( [/p][p]
We already have 96% positive reviews! If you’re enjoying the game so far, a quick Steam review would mean a lot.💖[/p][p]
[/p][h3]New Content[/h3]
  • [p]Added a new gramophone to the lobby with two songs you can play![/p]
  • [p]Added cookies and tea in the lobby so you can munch on something while waiting for friends.[/p]
  • [p]Expanded the Room Editor with new doors, windows, materials, and props.[/p]
[h3]Improvements[/h3]
  • [p]The lobby now saves token jigsaw progress and other lobby progression.[/p]
  • [p]Improved FOV support and adjusted hint texture sizes for better performance.[/p]
  • [p]Enhanced slot cancelation and interaction for smoother gameplay.[/p]
  • [p]Improved audio across all rooms and fixed overlapping or looping sounds.[/p]
  • [p]Fixed step sounds and sky rotation in several rooms.[/p]
  • [p]Multiple localization fixes (thanks to everyone who reported them!).[/p]
  • [p]Minor optimization and cleanup passes throughout the game.[/p]
[h3]Fixes[/h3]
  • [p]Fixed lobby puzzles and several spawn points, including in the lobby.[/p]
  • [p]Fixed the birdcage in Dracula 3 and removed a token from Dracula Darkest 4.[/p]
  • [p]Adjusted Darkest 4 puzzle 1 and fixed the starchart puzzle in Space 2.[/p]
  • [p]Fixed the rope solution in Pirate 4.[/p]
  • [p]Corrected painting materials, photo poses, and chess piece names.[/p]
  • [p]Fixed manhole collider and multiple hints across rooms.[/p]
  • [p]Fixed saving logic and added a version check to prevent loading outdated custom levels.[/p]
  • [p]Automatic conversion to single-player when loading saves with fewer players.[/p]
  • [p]Fixed issue with picking up dropped key items through objects.[/p]
[p]
If you find any problem or have a suggestion, please reach out to us through our Discord, the Steam forums, or by email at [email protected][/p][p]
We are fully dedicated to improving and polishing the game with your feedback! [/p][p][/p][p]Pine team[/p]

The follow-up to one of the best escape room puzzle games, Escape Simulator 2 is out now

Pine Studio have released Escape Simulator 2, the follow-up to their first smash-hit escape room puzzle game and it looks fantastic.

Read the full article here: https://www.gamingonlinux.com/2025/10/the-follow-up-to-one-of-the-best-escape-room-puzzle-games-escape-simulator-2-is-out-now/