ES2: Room Editor Hotfix #2
[p]We’ve just released a new hotfix (v17073) focusing on the room editor. [/p][p]We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch.
Btw the Build-a-room competition is still live! [/p][p][/p][p]
[/p][h3]Room Editor Fixes[/h3]
Btw the Build-a-room competition is still live! [/p][p][/p][p]
- [p]Fixed incorrect changes to prop rotation when entering rotation values[/p]
- [p]Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode[/p]
- [p]Only one directional light can now cast shadows[/p]
- [p]Texture loading is now supported on Mac[/p]
- [p]Custom models now have improved texture and material importing[/p]
- [p]Fixed custom model animations playing in reversed order[/p]
- [p]Custom props now appear instantly when imported[/p]
- [p]When importing a GLTF with many files, a scrolling message now appears so you can click "OK"[/p]
- [p]Editor is now more stable when importing the first custom model[/p]
- [p]Fixed a bug where some custom props couldn’t be selected[/p]
- [p]Ocean direction is now applied correctly[/p]
- [p]Cloud direction and speed are now applied correctly[/p]
- [p]Fixed visual refresh of textures in the material editor[/p]
- [p]Fixed hot reload of textures[/p]
- [p]Trigger “isSticky” now fires once for every event[/p]
- [p]Added light cookies[/p]
- [p]Locks can now optionally send signals even if their state hasn’t changed[/p]
- [p]Trigger keys can now target more prop types[/p]
- [p]Added ocean caustics[/p]
- [p]Added more options for underwater effects[/p]
- [p]Added optional GPU optimizations for custom rooms[/p]
- [p]Added player head bob option[/p]
- [p]Fixed community room picker in the Lobby[/p]
