1. Dungeonmans
  2. News
  3. Thanks for great holiday season! What's next?

Thanks for great holiday season! What's next?

Thank you, thank you, thank you for making December 2024 one of the most joy filled Dungeonmonths in memory. The 10th Mansiversary Celebration was a delight to hold, and I really appreciated those of you who engaged with the new Crushmas holiday content. Let's take a look:

[h2]"What Does Crushmas Mean To You?"[/h2]

If you managed to defeat... well, perhaps endure the Grympiff, the game asked you a question. The answers I received are all here:

http://www.dungeonmans.com/crushmas

Some are certainly more involved than others, but I appreciate each and every one of them. What an absolute delight.

[h2]The Future of Dungeonmans, Year 11 and Beyond[/h2]

This is where the post goes into some long winded windup thanking the users for everything and explaining how all suns must set, all good things, in the nights dreams delight, flights of angels sing to thee, fight the break of dawn, and etc etc etc blech

naw, not here. Let's be real, I probably shoulda stopped messing with this game a while ago, but I cannot. So there will absolutely be more Dungeonmans content down the road. But, it may be a little bit.

For one thing, I've got to pick back up with work on Eye of the Commando:
https://store.steampowered.com/app/3016480/Eye_of_the_Commando/

There's a lot left to do to get EotC out of Early Access, and I'll be spending the largest share of my dev time on that project for the next few months at least. Give the game a looksee if you haven't already, maybe it's for you? Maybe it's for your friend?

As for dmans, well
  • The Outdoorsmans is being monitored and I'll be improving it over time.
  • Specifically, more boomerangs!
  • Surely the very last bug in Dungeonmans will be fixed any day now.
  • I have another holiday event in mind, and you haven't seen the last of the Grympiff.
  • oh and last but not least at all

[h2]Modding Dungeonmans[/h2]
I've been working a bunch on this and would love to see some mods happen! I'm slowly documenting things, working on the public wiki some nice stranger made a while ago, and hoping that all of this is worthwhile.

Is it you, dear reader? Are you someone who wants to mod Dungeonmans and is willing to deal with some early (you know, for a 10 year old baby game) crust in the mod system? If so, please drop by the Discord and let me know. If you aren't a Discord user but are interested in modding the game, post a comment here telling me as such and I'll work with you.

You don't need to tell me if you want to mod the game, but if you do you'll get a little bit of support and can help make the tools better for everyone involved.

[h2]Parting Thoughts[/h2]
I'll be a little quieter here on Steam after the Mansiversary, but not gone. I'm on Discord every day, I live there, it's nice. But you can also catch Adventurepro Games development on Bluesky:

https://bsky.app/profile/madjackmcmad.bsky.social

Oh, and, if you are one of those people who's always saying things like "Madjack let me throw more money at you, my money throwing arm is itchy and I already bought all your other games!" do I have the link for you:

Dungeonmans Crap on Sticker Mule

If you wanna buy some Proof of Stremf stickers, Triger pins, or other bits and pieces of Dungeonmans game and stream crapola, please do so! Every little bit helps, this indie racket is tough if you aren't getting front page reviews on PC Gamer ;)

Thanks everyone! It is my great hope that 2025 balls out for all of you in the most riotous fashion.