Bugfix patch today!
There's been some instability in the latest build, and I've finally had time to right some wrongs and patch over some potholes. No new content today, but here's the fixes:
Fixed some crashes involving Necromansy and certain Meteor powers.
Reworked the Tower Imperiled special adventure to prevent weird behavior, added a new dialog that gives better information upon success.
Counterattacking while Tired will no longer crash.
Fixed the occasional unbustable door bug, sorry 'bout that.
Fixed critical hit / damage display bug
Fixed 0+0 stat damage display.
Deadpulses should save and load correctly.
The Lizardmans Pope set effects will no longer apply to Champions or Ancient Kings. This prevents Fallen Castles from breaking.
Halloween haunted forest maps:
* Reduced the number of encounters, y'all were complaining that those maps were a big slog.
* The game no longer places the boss encounter in the wrong area if you save and load.
Once you reach the level cap, you will no longer be able to roll XP over if you happen to earn enough to level up again. Instead, you'll stay at the maximum value and nothing will happen.
This change means you won't be able to earn extra (dozens? hundreds?) Mastery Points in the highest tiers of Adventure Maps. So sorry! If you've already taken advantage of this, more power to you.
Also, the amount of unenchanted white items that drop when you are in high end post-game areas has been reduced.
There are now TEN save slots!
Fixed some crashes involving Necromansy and certain Meteor powers.
Reworked the Tower Imperiled special adventure to prevent weird behavior, added a new dialog that gives better information upon success.
Counterattacking while Tired will no longer crash.
Fixed the occasional unbustable door bug, sorry 'bout that.
Fixed critical hit / damage display bug
Fixed 0+0 stat damage display.
Deadpulses should save and load correctly.
The Lizardmans Pope set effects will no longer apply to Champions or Ancient Kings. This prevents Fallen Castles from breaking.
Halloween haunted forest maps:
* Reduced the number of encounters, y'all were complaining that those maps were a big slog.
* The game no longer places the boss encounter in the wrong area if you save and load.
Really high level Adventure Map stuff
Once you reach the level cap, you will no longer be able to roll XP over if you happen to earn enough to level up again. Instead, you'll stay at the maximum value and nothing will happen.
This change means you won't be able to earn extra (dozens? hundreds?) Mastery Points in the highest tiers of Adventure Maps. So sorry! If you've already taken advantage of this, more power to you.
Also, the amount of unenchanted white items that drop when you are in high end post-game areas has been reduced.
Buried Lede
There are now TEN save slots!