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Ironmans Mode Changes

Ironmans Mode now requires you to have advanced a hero to level 10 in Heroic Adventure Mode.

If you currently have no heroes of 10 or higher, then the mode is locked for you, even if you've already gotten a hero to level 10 many times. That is an inconvenience, and I apologize. But it shouldn't take you long to get another hero to level 10, right?

The Academy Battlemaster will now let you clear out all the stored proofs of stremf for your current hero.

If you want to start a hero and use none of the points from previous heroes for that run, now you can do so. This will not affect your future characters, they can spend proofs as they like.

Why?
I'm really tired of having people think that Ironmans Mode is the "real" roguelike and the actual game is some roguelite fluff. Ironmans mode is a smaller and less interesting experience, people who jump into it first are missing so much of what Dungeonmans is and they are more likely to be disappointed and refund the game.

Heroic mode is a mighty challenge as is. Sure if you're a deep RL veteran you're gonna have an edge, but the v a s t majority of players find the game to be a real meaty adventure. First time players should go nowhere near Ironmans mode, not because it's harder (it isn't) but because they miss out on the Academy and the cool gameplay that comes with it.

That's right, Ironmans mode is not harder. If you start a character in a brand new Academy and start a character in a brand new Ironmans world, the Ironmans player has a loot advantage -- they can use shovels right away, instead of artifacts that are preserved for future runs.

ːstremfː Players who say they want fresh starts and no carry over progression, I'm here for you ːstremfː
When you start a new character in the Academy, do the following:
* Don't go looking for any optional teachers / faculty to get their bonuses.
* Tell the Battlemaster to wipe out previous proofs of stremf. She will oblige.