Horseless Headsmans Patch 2017
The Horseless Headsman Returns!
He's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.
Line of Sight Improvements
Targeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.
Redistribution of Health
- No longer targets enemies out of LOS
- Improved audio/visual effects
- Will sum all the health leeched and lost before applying it to the caster
Combat Changes
- Wizard staves can now parry, Fists cannot.
- Dungeon Dervish powers can no longer be used with fists, and require a 1H weapon in each hand.
- Debug code that allowed anyone to always equip staff + 1h was still lingering in the game. Whoops. It is gone now.
- Many delayed attacks -- attacks that happened as part of animations during a special power -- were NOT using the offhand. They are now.
- Most status effects that require armor will go away when you change out a piece of armor, even if they are the same type.
Bug Fixes/QoL
- Scrolls of Armor Ascension now properly deliver top-shelf armor mods.
- UI Fix: clicking on consumables in hotbars while the Use Item window is open won't toss your items in the trash.
- Status Effect display should be a little more responsive when removing effects.
- The "Belt" slot, that little box in the bottom right, no longer accepts any items. It will again soon!
- Deep Rolled the Thunder is no longer usable in the Overworld.
- Certain legendary items that weren't showing up in the Armor tab will do so now.