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1.91b patch

Dungeonmans 1.91b

Lots of crash fixes, some major ones:
* The bosses in Caverns shouldn't crash you.
* Rare Echo crashes should stop.
* Bumping your toe against the Cartography table should no longer sometimes crash you.

Dungeonmans Armory Fixes
Renown Weapons and the Vault: That was bugged before, and should be better now. Weapons placed into the Wargear Vault from here out should no longer risk losing their Renown status. Current weapons in the vault may still be bugged however.

The Amaranthine Hammer: Recipes should no longer require this hammer. If they do, let me know. Recipes that did require the hammer now require Bitey instead.

Better Blueprints: Blueprints found at threat levels 18+ are guaranteed 5 star, with a whole pile of enchants. They will break the UI for the blacksmith, that's how you know the depth of their stremf.

No more "1H Axe, Sword, or Hammer Hammer"

Banners should behave better when you load them from disk, either by restoring your game or revisiting a level that had one.

A bug involving Renown Journals causing future enchants to get stuck has been fixed.

21:9 fullscreen support is in.

Psychofoci should properly display all the enchants on them.

Renown Weapons and Psychomansers: Apologies to the weapon TKing wild mad monks out there, but you still cannot Renown your fists or Psychofocus. I do realize that this locks the Psychomansers out of one progression path, and I'm thinking of ways to get around that. Adjusting fists and foci to be Renownable would require some surgery I don't have the ability to commit to right now.

What else did I fix, uh, dang, I should have kept better notes. Lots of little bits and things -- come by the Discord and figure it out with me. discord.gg/stremf.