Bugfix Build Part 1!
There's a new build out, and a new build next week! That one is not out. But this one is.
http://steamcommunity.com/app/288120/discussions/0/135512133550113421/
Next week's build will have the improved Map. Not this week's. Next week's. The one that is not today.
Today's patch notes aren't pretty.
Also... there's some cool short-term stuff in the game. You should play it.
Fixed 21 March 2017 =======================
* Fallen Castle Tree Dilemma
* Consumable axe that drops from every champion in a Fallen Castle that can be used to blow up trees
* Bumping obstacles doesn't cost 100 AP
* Changing floors won't prevent resting on the first turn
* "There's danger nearby..." should no longer appear for failed rests
* Shield Block and Armor/Dodge compare now use their magic + values in the comparison.
* Despair Many Foes crash
* StuckCheck crash
* Tried to fix FlatTileDistance -int.max crash
* Tried to fix tk_weapon_fling crash
* Tried to fix bee_valkyrie_rescue crash
* Fixed rare pathfinding crash
* Maybe possibly fixed a tooltip crash?
* Fixed rare crash for creatures with charge attacks
* Finally fixed the roadblock ambush bug, where you always start in the middle of the map.
* Champions or Ancient Kings don't get renamed if they kill you.
* Unleashed Wizard Staves save and load correctly.
* Gloves add spellpower correctly
* Tried to solve unkillable boss bug.
More stuff to fix, maybe by next week, but not today.
Todo =======================
* Fix save file backups
* Boss stuck / endless AP gain bug double check
* Map improvements
* Academy stuff
* Try and prevent ghost teacher overlap
* Clean up confusing text
* Tons of shit from Discord #the_list
* Make sure all dungeon types spawn Deadmens Pyres
* Fallen Castles
* Swamps
* Temples
* Warlord Towers (only at top?)
* KoB lightspears need to do proper starlight damage
* Fix bosses dying on spawn and boss rooms in Dread Spire
http://steamcommunity.com/app/288120/discussions/0/135512133550113421/
I feex!
This is the *first* bugfix build. The *next* build will drop in one week's time!
Next week's build will have the improved Map. Not this week's. Next week's. The one that is not today.
Today's patch notes aren't pretty.
Also... there's some cool short-term stuff in the game. You should play it.
Fixed 21 March 2017 =======================
* Fallen Castle Tree Dilemma
* Consumable axe that drops from every champion in a Fallen Castle that can be used to blow up trees
* Bumping obstacles doesn't cost 100 AP
* Changing floors won't prevent resting on the first turn
* "There's danger nearby..." should no longer appear for failed rests
* Shield Block and Armor/Dodge compare now use their magic + values in the comparison.
* Despair Many Foes crash
* StuckCheck crash
* Tried to fix FlatTileDistance -int.max crash
* Tried to fix tk_weapon_fling crash
* Tried to fix bee_valkyrie_rescue crash
* Fixed rare pathfinding crash
* Maybe possibly fixed a tooltip crash?
* Fixed rare crash for creatures with charge attacks
* Finally fixed the roadblock ambush bug, where you always start in the middle of the map.
* Champions or Ancient Kings don't get renamed if they kill you.
* Unleashed Wizard Staves save and load correctly.
* Gloves add spellpower correctly
* Tried to solve unkillable boss bug.
More stuff to fix, maybe by next week, but not today.
Todo =======================
* Fix save file backups
* Boss stuck / endless AP gain bug double check
* Map improvements
* Academy stuff
* Try and prevent ghost teacher overlap
* Clean up confusing text
* Tons of shit from Discord #the_list
* Make sure all dungeon types spawn Deadmens Pyres
* Fallen Castles
* Swamps
* Temples
* Warlord Towers (only at top?)
* KoB lightspears need to do proper starlight damage
* Fix bosses dying on spawn and boss rooms in Dread Spire