1.5.1 Bugfix Patch
1.5.1 Bugfix Patch
Here's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.
Death Log / Final Report
When your hero dies, you'll have an opportunity to check the final messages in the combat log as well as your final gear loadout and stats. There's also a report that details what went down at the end and has some tips that may or may not help you in future tough situations. Feedback welcome!
New Overworld Map!
The Overworld map has been overhauled, with a cleaner presentation and the ability to toggle various settings, allowing you to see only the location types you're interested in. Again, feedback welcome!
Academy Faculty
Staff at the Academy, living or otherwise, should no longer overlap in the skills they teach. This only applies to new faculty, if you have current ones in the Academy they will be unchanged.
Fallen Castle Overgrowth
Trees that have the audacity to block off areas of a Fallen Castle map can now be terminated with extreme prejudice. You'll see.
Stuck Boss Mega Action Fury Bug
Some players are reporting situations where roadblock bosses don't die when they are killed, but instead stand still and don't act. If the player then leaves that area and returns, the monster goes completely nuts and takes 1000 actions to beat the player down. I have not been able to reproduce this locally! However, I've added some new checks and guards against this to prevent it from happening, we'll see if they work.
Endgame Boss Balance
Without getting into spoilers, there have been some changes made to make the fight a touch easier and less of a drag. The largest health pool boss has been reduced greatly (there was a bug giving him 5x health) and the life steal has been removed. Various important messages during the fight are now accompanied by a roar, screenshake, and BIG WORDS AT THE TOP OF THE SCREEN. Don't die.
Other Stuff
- Tempo requires a 1h weapon in your main hand.
- Wall jump crashed fixed, and the power no longer works in the overworld.
- Max Verve bug finally fixed, no more 500 tile long Thunder strikes.
- All dungeon types should properly spawn pyres for fallen heroes.
- Bumping obstacles doesn't cost 100 AP.
- Changing floors won't prevent resting on the first turn.
- "There's danger nearby..." should no longer appear for failed rests.
- Shield Block and Armor/Dodge compare now use their magic + values in the comparison.
- Despair Many Foes crash fixed.
- StuckCheck crash fixed.
- Tried to fix FlatTileDistance -int.max crash.
- Tried to fix tk_weapon_fling crash.
- Tried to fix bee_valkyrie_rescue crash.
- Fixed rare pathfinding crash.
- Maybe possibly fixed a tooltip crash?
- Running out of UI Frames won't throw an exception, but could still lead to crashes.
- Fixed rare crash for creatures with charge attacks.
- Finally fixed the roadblock ambush bug, where you always start in the middle of the map.
- Champions or Ancient Kings don't get renamed if they kill you.
- Unleashed Wizard Staves save and load correctly.
- Gloves add spellpower correctly.
- Dread Spire bosses don't just die on spawn anymore.
- Item tossing and knockbacks should avoid clipped tiles -- If you are that person who had knocked Final Foom off the board with the Ghost Horse proc, I am so, so, so very sorry.