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Dungeonmans News

Thanks for great holiday season! What's next?

Thank you, thank you, thank you for making December 2024 one of the most joy filled Dungeonmonths in memory. The 10th Mansiversary Celebration was a delight to hold, and I really appreciated those of you who engaged with the new Crushmas holiday content. Let's take a look:

[h2]"What Does Crushmas Mean To You?"[/h2]

If you managed to defeat... well, perhaps endure the Grympiff, the game asked you a question. The answers I received are all here:

http://www.dungeonmans.com/crushmas

Some are certainly more involved than others, but I appreciate each and every one of them. What an absolute delight.

[h2]The Future of Dungeonmans, Year 11 and Beyond[/h2]

This is where the post goes into some long winded windup thanking the users for everything and explaining how all suns must set, all good things, in the nights dreams delight, flights of angels sing to thee, fight the break of dawn, and etc etc etc blech

naw, not here. Let's be real, I probably shoulda stopped messing with this game a while ago, but I cannot. So there will absolutely be more Dungeonmans content down the road. But, it may be a little bit.

For one thing, I've got to pick back up with work on Eye of the Commando:
https://store.steampowered.com/app/3016480/Eye_of_the_Commando/

There's a lot left to do to get EotC out of Early Access, and I'll be spending the largest share of my dev time on that project for the next few months at least. Give the game a looksee if you haven't already, maybe it's for you? Maybe it's for your friend?

As for dmans, well
  • The Outdoorsmans is being monitored and I'll be improving it over time.
  • Specifically, more boomerangs!
  • Surely the very last bug in Dungeonmans will be fixed any day now.
  • I have another holiday event in mind, and you haven't seen the last of the Grympiff.
  • oh and last but not least at all

[h2]Modding Dungeonmans[/h2]
I've been working a bunch on this and would love to see some mods happen! I'm slowly documenting things, working on the public wiki some nice stranger made a while ago, and hoping that all of this is worthwhile.

Is it you, dear reader? Are you someone who wants to mod Dungeonmans and is willing to deal with some early (you know, for a 10 year old baby game) crust in the mod system? If so, please drop by the Discord and let me know. If you aren't a Discord user but are interested in modding the game, post a comment here telling me as such and I'll work with you.

You don't need to tell me if you want to mod the game, but if you do you'll get a little bit of support and can help make the tools better for everyone involved.

[h2]Parting Thoughts[/h2]
I'll be a little quieter here on Steam after the Mansiversary, but not gone. I'm on Discord every day, I live there, it's nice. But you can also catch Adventurepro Games development on Bluesky:

https://bsky.app/profile/madjackmcmad.bsky.social

Oh, and, if you are one of those people who's always saying things like "Madjack let me throw more money at you, my money throwing arm is itchy and I already bought all your other games!" do I have the link for you:

Dungeonmans Crap on Sticker Mule

If you wanna buy some Proof of Stremf stickers, Triger pins, or other bits and pieces of Dungeonmans game and stream crapola, please do so! Every little bit helps, this indie racket is tough if you aren't getting front page reviews on PC Gamer ;)

Thanks everyone! It is my great hope that 2025 balls out for all of you in the most riotous fashion.

1.2d2 Happy New Year and Bugfixes

* Once again, multiple item turnins at the Academy have been fixed.
* Starshards should work again for recipes and the starshard orb.
* Boomerangs should show up in Mysterious Objects from History, and the Blacksmithing Blueprints menu respects them now too.
* You can use a Boomerang in your offhand with Battlemage. Your ranged weapon is still the staff in your main hand, so you'll cast Bolt of Foom with it, but you can also use Boomerang abilities. OP? Probably not. We'll see!
* I'm back from holiday vacation times, please continue reporting bugs in the Discord ːstremfː

1.2.d1: The Spirit of Crushmas!

Merry Crushmas!

For the last big event of the 10th Mansiversary, Crushmas has become a full season, from 22 December to 31 December. No longer will you miss out on the holiday because real life demanded you sit between arguing relatives eating turkey for hours.

Those of you who are Coal-Cursed... keep adventuring ːstremfː

Stop crashing it's the weekend

Just kidding, it's my fault
Fix for the newest Academy turn in crash.

Books: Check 'em out

I fixed the Headmaster book crash, I am very sorry about that one.

Also I fixed a bug that might make Light Shield players angry. But I accept all responsibility, please direct your angry letters of wrath to me, @zircon on the discord.

1.2c10
* Light Shield and Flux Shield no longer add bonus damage to their reflective attacks from a high Science score.
* Fix for crash when turning in books.
* mod stuff mod stuff mod stuff