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Dungeonmans News

1.7.12 4K RES OMG also other stuff

1.7.12 is live and DUNGEONMANS SHOULD BE PLAYABLE AT 4K RESOLUTION.

FINALLY. HELP MY CAPS BUTTON IS STU ok ok phew.

What happens now is that the game resolution caps at 1920x1080, and will fill your monitor at that size. Meaning the UI should be readable, and there won't be a million miles of empty space in the backpack UI when you open it.

Dungeonmans Works on 4K Monitors Now

Did you scroll past that first paragraph? You should not.

Small Mouse Changes

Mouse behavior for movement has changed slightly. The biggest change is that no action executed adjacent to you will result in more than one move/step/action. Previously it was possible to click once and step more than one step, or attack and then move, both of which were unintended actions that have cost players many HP in damage when surrounded.

Note that moving the mouse away and holding it down will still make your hero run. However, even then, once your hero reaches the mouse, you'll stop moving. Before, you'd do a silly dance.

Almanac News!

There will be a full post about this later, but new Almanac content has been added. Two (or three? I already forgot) more layout pages with real actual bestiary information on Bandits, Punks, Snakes, Undeads, and Warlords.

There's also a 40+ page document of work-in-progress Almanac writing that reads like the actual Almanac would read. If you really dig on the Almanac, check it out.

Join the Discord and talk about the game / yell at me

This is the best place to get dmans updates as well as bug fixes, advice, science, and discussion of the best Final Fantasy, which is 12.

https://discord.gg/0tYnHDpQ7v9rViPD

Quick fix, patch 1.7.11

Fixed up a couple of stupid bugs:

* Fixed the crash on the Bleeding Bandit encounter
* Fixed the inability to wear a certain dirty useless rag

Apologies for those -- both of them are kinda critical and blocked fun stuff from being accessed.

Quick fix, patch 1.7.11

Fixed up a couple of stupid bugs:

* Fixed the crash on the Bleeding Bandit encounter
* Fixed the inability to wear a certain dirty useless rag

Apologies for those -- both of them are kinda critical and blocked fun stuff from being accessed.

Horseless Headsmans Patch 2017

The Horseless Headsman Returns!


He's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.

Line of Sight Improvements


Targeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.

Redistribution of Health

  • No longer targets enemies out of LOS
  • Improved audio/visual effects
  • Will sum all the health leeched and lost before applying it to the caster


Combat Changes

  • Wizard staves can now parry, Fists cannot.
  • Dungeon Dervish powers can no longer be used with fists, and require a 1H weapon in each hand.
  • Debug code that allowed anyone to always equip staff + 1h was still lingering in the game. Whoops. It is gone now.
  • Many delayed attacks -- attacks that happened as part of animations during a special power -- were NOT using the offhand. They are now.
  • Most status effects that require armor will go away when you change out a piece of armor, even if they are the same type.


Bug Fixes/QoL

  • Scrolls of Armor Ascension now properly deliver top-shelf armor mods.
  • UI Fix: clicking on consumables in hotbars while the Use Item window is open won't toss your items in the trash.
  • Status Effect display should be a little more responsive when removing effects.
  • The "Belt" slot, that little box in the bottom right, no longer accepts any items. It will again soon!
  • Deep Rolled the Thunder is no longer usable in the Overworld.
  • Certain legendary items that weren't showing up in the Armor tab will do so now.

Horseless Headsmans Patch 2017

The Horseless Headsman Returns!


He's back (or maybe he never left) and there's a little something new this year. Spooky Adventure Maps will drop during the season, leading to all new dungeon types with new boss encounters. You can also collect Rare Mostlies, pets with unique names and a full set of class powers that have no time limit and hop back into your inventory when you change areas.

Line of Sight Improvements


Targeting powers and ranged attacks should cleaner and make more sense. Bugs that occasionally let one target see another but not vice versa have been fixed. Note that there still may be situations where you can't see a monster but they can see you, it's just that those situations won't be based on wonky LOS calculations.

Redistribution of Health

  • No longer targets enemies out of LOS
  • Improved audio/visual effects
  • Will sum all the health leeched and lost before applying it to the caster


Combat Changes

  • Wizard staves can now parry, Fists cannot.
  • Dungeon Dervish powers can no longer be used with fists, and require a 1H weapon in each hand.
  • Debug code that allowed anyone to always equip staff + 1h was still lingering in the game. Whoops. It is gone now.
  • Many delayed attacks -- attacks that happened as part of animations during a special power -- were NOT using the offhand. They are now.
  • Most status effects that require armor will go away when you change out a piece of armor, even if they are the same type.


Bug Fixes/QoL

  • Scrolls of Armor Ascension now properly deliver top-shelf armor mods.
  • UI Fix: clicking on consumables in hotbars while the Use Item window is open won't toss your items in the trash.
  • Status Effect display should be a little more responsive when removing effects.
  • The "Belt" slot, that little box in the bottom right, no longer accepts any items. It will again soon!
  • Deep Rolled the Thunder is no longer usable in the Overworld.
  • Certain legendary items that weren't showing up in the Armor tab will do so now.