1. SuperTaxCity
  2. News
  3. Patchnotes SuperTaxCity Demo 0.4.0

Patchnotes SuperTaxCity Demo 0.4.0

[h2]Main Feature Adjustments[/h2]
Effect Changes When Increasing Development LevelsIn the demo, only one effect pattern was available. In the full version, we plan to introduce multiple effect patterns.
New Feature: Increasing Residents as Stages ProgressResidents will now be added as you progress through the stages.

[h2]Coin Production Adjustments[/h2]
Previously, effects that increased coin production did not apply to additional coin production or facilities without active tasks.
Starting now, these effects will apply to all facilities.
To balance these changes, the effect values of certain facilities have been adjusted.

[h2]Facility Adjustments[/h2]
As part of these adjustments, the effect values of facilities that became too powerful have been balanced.

[h3]Revenue Adjustments[/h3]
- Family Restaurant
Lv1: 15 → 13
Lv2: 18 → 15

- Steakhouse
Lv1: 30 → 25
Lv2: 36 → 30

- Electronics Store
Lv1: 20 → 18
Lv2: 25 → 22

- Safari Park
30 → 25

[h3]Revenue Interval Adjustments[/h3]
- Radio Tower
Lv1: 10 seconds → 12 seconds
Lv2: 8 seconds → 10 seconds

[h3]Probability Adjustments[/h3]
- Arcade Machine / Grass Feed
Lv1: 20% → 15%
Lv2: 30% → 25%

[h3]Effect Rate Adjustments[/h3]
- Cinema
Lv1: 40% → 20%
Lv2: 60% → 30%

[h2]Item Adjustments[/h2]
- Skip Coin
10 Coins → 20 Coins

- Recycling Box / Fake Coin
Rarity: 2 → 1
Price: 5 Coins → 3 Coins

- Building Coin
3 Coins → 5 Coins

[h2]Other Adjustments[/h2]
- Facilities can now be leveled up by stacking identical ones using Hammer Tokens.
- Shop purchase button areas expanded from the price tag to the entire product.