Update 0.8.1.0330230
Hello, Mercenaries,
Over the past week, I’ve been hard at work creating logistics mechanics, and I’m excited to share the results.

[h3]What’s New:[/h3]
[h3]Fixes:[/h3]

There are still a few mechanics on my to-do list that will be completed shortly. Once they are done, I will focus on working on new content, improvements to factions, skills, and other meta-elements.
Join Discord channel if you want to share your thoughts or report a bug.
Over the past week, I’ve been hard at work creating logistics mechanics, and I’m excited to share the results.

[h3]What’s New:[/h3]
- Added a new mechanic — cargo transport.
- Introduced two new logistics locations (warehouses) for ammunition and construction materials.
- Added a stationary machine gun.
- Construction now depends on the number of construction materials at the location, not your personal balance.
- Significantly improved the terrain selection algorithm for building.
- Enhanced map generation algorithms.
- Improved the construction interface.
- Added tooltips in the test zone.
- Stationary weapons now depend on the number of bullets available at their placement point.
[h3]Fixes:[/h3]

- Fixed sound volume issues.
- Fixed mortar usage animation.
- Fixed a weight bug where respawning was impossible even with an empty inventory.
- Fixed map generation errors that caused synchronization issues.
- Fixed errors in location naming.
There are still a few mechanics on my to-do list that will be completed shortly. Once they are done, I will focus on working on new content, improvements to factions, skills, and other meta-elements.
Join Discord channel if you want to share your thoughts or report a bug.