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CAMPS News

The Road to Beta Has Begun

[p][/p][h3]Hi fellows,[/h3][p][/p][p]Along with the latest patch notes, I have a couple of important updates to share with you.[/p][p][/p][h3]Project Milestone[/h3][p]Now that most of the technical issues have been resolved and key milestones reached, the project is ready for its next major iteration, the one that will bring the intended and refined gameplay experience to life.[/p][p]The project is making a significant step toward its main target concept. I’m fully committed to delivering the complete core game experience.[/p][p]In other words, the project is transitioning from Alpha to Beta, and is steadily heading toward the Early Access stage.[/p][p]
Starting today, the login procedure may occasionally fail due to intensive work on expanding the backend.[/p][p][/p][h3]Impact on the Current Game
[/h3][p]DEMO Access[/p][p]Unfortunately, access to the demo for new users is now restricted. This is an intentional and planned step.
[/p][p]During the summer, I’ll be heavily focused on finalizing the main game loop and overall project concept, which involves deep integration and major updates on the backend. Since I’m currently working with a single master server, I’ve had to temporarily disable demo access for new users due to the instability caused by continuous backend development.[/p][p][/p][p]Existing demo users will not lose access.[/p][p]If you already have the demo installed, you’ll continue to receive new patches and can participate in internal testing. However, please note that the game may be unstable at times, and connectivity issues are to be expected while development is ongoing.[/p][p][/p][p][/p][p][/p][h3]Latest Patch Notes[/h3][p]EDITOR[/p]
  • [p] - Simplified the process of saving locations in the editor.[/p]
  • [p] - Fixed issues with certain assets not being removable or replaceable in the location editor.[/p]
  • [p] - Resolved multiple assets issues.[/p]
[p][/p][p]OPTIONS[/p]
  • [p] - Added Anisotropic Textures toggle to reduce visual artifacts, such as gray or blurry zones near the camera.[/p]
[p][/p][p]GENERAL FIXES & IMPROVEMENTS[/p]
  • [p] - Improved road types and road-building procedures.[/p]
  • [p] - Fixed incorrect passenger seat positions in MH6 helicopters.[/p]
  • [p] - Improved bot behavior and resolved several related issues.[/p]
  • [p] - Addressed multiple backend issues.[/p]
  • [p] - Fixed incorrect player count display in the server list.[/p]
  • [p] - Fixed incorrect vehicle spawns in Outland mode camps.[/p]
[p][/p][p]CAMP MANAGEMENT[/p]
  • [p] - Improved camp management system.[/p]
  • [p] - You can now invite friends to your camp or join other camps to help defend them.[/p]
[p][/p][p]OTHER CHANGES[/p]
  • [p] - Improved drone flight controller.[/p]
  • [p] - Killing bots now grants credits based on their rank.

    [/p]
[h3]What's Next[/h3][p]The next patches will continue to be distributed primarily to the Demo game branch as usual. If you notice frequent updates, they’re most likely related to backend upgrade procedures.[/p][p]Internal tests typically involve a small group of 2-4 players, which is usually sufficient for validating key systems and mechanics.[/p][p]
I do have plans for a broader playtest involving all available players. When that event is on the schedule, I’ll make sure to announce it in advance so you won’t miss the opportunity to join in.[/p][p]The next public patch notes are planned for release at the end of this month.[/p][p][/p][p]Thanks to everyone who continues to support the project,
I truly appreciate that!

-Dev[/p]

Beckend Maintenance Notice 26.05 - 27.05

Hi,

Working on backend infrastructure upgrade, which may cause connection issues.
Appreciate your patience and will have everything back to normal as soon as possible.

Thanks for your understanding.
Dev

0.8.2.3

Hi everyone,

IMPORTANT: Playable locations are now UGC!

Over the past two weeks, I’ve been working hard on implementing Workshop support and integrating UGC (User-Generated Content) into the game. It’s been a tough challenge, but the feature is now complete and you can finally extend your game experience with custom-built locations!

There are plans to expand modding capabilities further, that's why this marks an important first step in that direction.



[h3]Fixes[/h3]
  • Fixed an issue where player session statistics didn’t sync properly.
  • Fixed the spawn position of boats/watercraft now spawn slightly farther from the harbor.
  • Fixed a rare bug where leaving a game session could prevent you from connecting to another session.
  • Fixed incorrect surface based sound effects while driving vehicles.
  • Fixed a bug where the generated map was smaller than expected.
  • Corrected incorrect rotation of main camps when map size was too small.
  • Fixed an issue where road generation could corrupt map buffer data, resulting in sync errors during destruction events.
  • Resolved Z-fighting issues at road intersections.
  • Improved road rendering quality.




[h3]Contracts[/h3]
  • Fixed missing penalty fee when failing a task.
  • Fixed an issue where the intel case didn’t spawn at the crashed helicopter after restarting the map.


[h3]Mechanics[/h3]
  • FPV drone now has improved flight controls.
  • The helicopter HUD is back.
  • Helicopter flight dynamics were adjusted slightly.
  • Fixed an issue with actor shock effects.
  • And more minor fixes under the hood...


[h3]Workshop[/h3]
  • The map system now loads custom made locations instead of prebuilt ones.
  • Fixed an issue with rotation angles leading to incorrect placement.
  • Fixed overlapping builder UI when switching between Sandbox and Soldier modes.
  • Editor tools have been improved.




Locations created in the Workshop Editor are now fully functional and can be shared through the Steam Workshop.
Create your location using workshop editor, save it somewhere inside the CAMPS_Mods folder, and run the Outland server and your custom location will be added to the pool!
You can load and modify existing locations from the CAMPS_Mods/Locations/ folder.

  • Added the ability to build roads inside locations. (Hold Left Alt to activate road-building mode.)


Connection types:
"Main" and "Side" roads try to connect to the main traffic network and are prioritized accordingly.

Exit types:
- "Internal" roads are used only inside locations.
- "External" roads act as connection points to the rest of the map.



[h3]Workshop Access Clarification[/h3]
🛑Demo version users cannot upload or subscribe to Workshop items.
This is a Steam imposed limitation.

However:
✅ If you're using the Demo version and join a server that uses custom content it will still synchronize to your client. So you can still play on Workshop-based content.

If you'd like full access to Workshop tools and want to support development, consider becoming a Patron on Patreon. Every patron receives a Steam key that currently grants Workshop support.

[h3]Known Issue[/h3]
I'm aware of the incorrect weight calculations when the player swaps weapons in the inventory. This issue is already being tracked and will be addressed in an upcoming patch.


Thank you all for your continued support see you in the next patch.
(It’s going to be another big one.)

Dev

0.8.2.2

Greetings,

It’s been a rough few weeks of coding and fixing all known issues. Most of the changes are not just about bug fixing, but also about architectural polishing and design. That means the project is becoming more scalable and getting more ready for rapid growth.

I'm happy to announce that most of the critical issues have been fixed in this patch.




[h2]Core[/h2]
  • Fixed a bug where some textures were weirdly stretched over the whole screen.
  • Fixed a bug where the map was incorrectly generated for some players who joined later.


[h2]Outland[/h2]
  • Added two new mercenary contracts: Secure the Perimeter and Search the Crash Site.




[h2]Camp Builder[/h2]
  • Added a “Camp Mode” toggle to rotate and move the entire camp.
  • Added the ability to move and rotate already built structures.
  • Fixed misleading colors and visual glitches during build mode.




[h2]Other[/h2]
  • Fixed a bug where tools and ammo were not being used when building inside locations or ordering a vehicle from the factory.
  • Fixed an issue with delivering the intel case in the Find Intel contract.
  • Fixed aiming issues on stationary weapons.
  • Polished tools in Sandbox mode.
  • Fixed issues with incorrect ragdolls.
  • Fixed a bug where falling from a boat would prevent a soldier from standing up while it was sinking.
  • Fixed a bug where attempting to reload a stationary weapon would invoke the function multiple times.
  • Fixed incorrect placement of cargo inside transports for players who joined later.
  • The deployment type of weapons is now accessible again and can be purchased from the camp laptop. (The animation isn't ready yet, but logically it's fully functional.)
  • Fixed a bug where the Territory Control task was completed upon location neutralization, rather than full capture.
  • Fixed an issue where taking a Bounty Hunter contract would count as successful even if the target was eliminated by others. Now the contract is simply canceled without a penalty fee.



I’m slowly but surely working on a new biome. It’s not there yet, but it’s on the deck and step by step getting ready.



As always, your feedback and reports are very welcome, join the Discord channel, bug reports can be submitted there as well.

Moving forward,
Dev

Beckend Maintenance Notice 26.05 - 27.05

Hi,

Working on backend infrastructure upgrade, which may cause connection issues.
Appreciate your patience and will have everything back to normal as soon as possible.

Thanks for your understanding.
Dev