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Weekly Patch Review

Hi there,

Thanks to everyone who has reported issues. Your feedback is invaluable in helping shape the game and resolve problems.

Here is a summary of this week's hotfixes:

Game Logic

- SCA (Scavenger) mode renamed to TH (Trophy Hunter).
- Sound settings corrected.
- Fixed a bug where the game continued even if one of the teams ran out of tickets.
- Fixed a bug with infinite clicking of melee attack if a weapon is held.
- Fixed a bug where a player could not respawn after exploding in a vehicle in Trophy Hunter mode.
- Fixed chest camera, now unable to switch to deceased teammates.
- Fixed flickering of marker lights when the vehicle is stationary.
- Fixed a bug with the pink drone.
- A road has been added to the "Garages" location on the "Manilovka" map.
- Some other cosmetic fixes.

Network

- Added text chat (Global, Team, Private). Example of sending a private message: "37 Wait, I'm coming" (Where 37 is the player ID).
- Fixed a bug in DM mode on the dedicated server where only one match was played before the server disappeared from the list.
- Fixed a bug when creating your own server after leaving another server.
- Fixed all errors with vehicle synchronization that caused the vehicles to jerk.

UI

- When attempting to switch teams, there is now a warning about the inability to switch if the player's soldier is alive.
- Fixed an issue where team tickets could be displayed incorrectly.

Weaponry

- Fixed incorrect zeroing on all pistols.

AI

- Fixed a bug with the spawning of bots on a dedicated server when they appeared without weapons and equipment.
- Fixed some errors related to bot behavior (stopped killing themselves and shooting from behind).
- Bots are now automatically added to the game in TH (6 on the map) and DM (3 on location).


Solution to optimize server performance was founded, will conduct tests this weekend. If successful, more servers will be available next week.

Cheers!


First Demo Patch Note

First Demo Patch List (0.8.0.2119155)


Once again, I express my gratitude to everyone who participated in the filming of the demo video. (Despite the project still being very raw, the video is a blast :rocket:)
And to everyone who supports the project's development, both informatively and beyond. You are the best.

If all goes well, something similar will be prepared for each major update, and the more people participate in the future, the more epic the experience will be.

This patch is mainly cosmetic, but includes many fixes:

- Fixed a random bug where the host/server would crash if one of the players left the game. (Verification required)
- Fixed the camera during falls.
- Fixed a bug with disappearing weapon attachments when picked up directly from the ground.
- Fixed the camera when aiming with the M202.
- Fixed a bug that allowed a player to heal another who had lost a limb.
- Fixed a bug with the incorrect order of picking up weapons.
- Corrected the display of day states in sandbox mode.
- Added melee combat tips and weapon holstering/unholstering hints.
- Fixed the effect at distant explosions.
- Resolved a camera break issue in sandbox mode when zooming in excessively and switching the lens mode.
- Fixed a desync in mortar spawn locations.
- Solved a bug where a player was not killed outside the game zone after time expired.
- Fixed volumetric lighting artifacts and moved the lighting quality level to the video settings.
- Sandbox toolkit now available for the host on all maps.
- Fixed localization errors.
- In sandbox mode, items can be spawned on any surface.
- Fixed a buffer issue when teleporting players.
- Corrected occasional incorrect display of ammunition.

Patches and tests will continue weekly, except for hot fixes.

Stay tuned.

CAMPS: Official Demo Gameplay Trailer

Some Thrilling News to Share!


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What the demo includes:

1. The Bots are Deployed.


This update is part of ongoing effort to maintain dynamic gameplay, even in the absence of players.
AI-driven opponents will provide an opportunity to test your skills and shooting mechanics. The bots are currently quite simple, but there are many plans to enhance their tactical and fighting abilities in the future.
Additionally, bots automatically respawn, so there's no need to manually add them each time one is defeated—just wait for them to respawn.

For more information on controlling the bots via the in-game console, visit discussion page: Console commands

2. Sandbox Tools Available for Testing.


This is the initial implementation of sandbox tools. You can access the tool panel by pressing Left Shift+P.

Note: These tools are available on the Test Range map only or to players with admin rights.

Basic Functionality:
The sandbox tools allow players to control day conditions, spawn bots, vehicles, and items. They also include access to cinematic tools, which can be used to film your future in-game highlights.





3. Until Dawn Period.


The "Until Dawn Period" refers to the timeframe from Now until the Early Access stage begins. During this period, each player have access to save the loot as original game owners. All items you loot will be stored and loaded. Once the game transitions to the Early Access stage, the Demo version will then no longer support the storage of looted items or personal progression upon exit.

4. Extermination Game Mode Spotlight.


Extermination mode is currently the highlight of CAMPS. In this game mode, players are divided into Attackers and Defenders. The Defenders must hide and strive to survive, while the Attackers are tasked with finding and eliminating all Defenders before time runs out.

A key feature of Extermination mode is that each player has only one life per round. Players may be revived, but they cannot respawn until the next round begins.

Here's a slightly polished version of your sentence, ensuring clarity and proper formatting for a more professional presentation:

For more details about the win/lose conditions, please visit: CAMPS Game Modes.


Feel free to test the game modes with your friends and share your thoughts in the discussions!

Warm regards,
Your Developer

CAMPS Demo Available Now!

As the creator behind CAMPS, I am thrilled to announce the launch of our demo on Steam today.
This game is the culmination of intense dedication to crafting a deeply engaging military sandbox experience that blends strategic decision-making with immersive team-oriented gameplay.

I invite you, the community, to participate in OBT and dive into various operations that require sharp teamwork.

What is CAMPS Demo.

The demo includes all the features that the original game will offer. The only difference is that in the demo, you cannot save your in-game progress and looted items. However, before the game becomes available in early access, the demo version will allow you to save your progress and items. Once the game reaches the early access stage, the demo will revert to its original functionality as intended.


What This Demo Includes


In this demo, you can try out all in-game mechanics as well as play deathmatch and team deathmatch with others. The game allows you to host your own servers, join your Steam friends' sessions, or invite them.
New game modes, maps and content will be added in the nearest future.

Please share your gameplay experiences, and suggestions in Steam Community Hub.
For support and bug reports, visit the Discord or contact us directly through Community Hub.

[previewyoutube][/previewyoutube]