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0.8.2.0

Greetings!

[h2]Fixes[/h2]


Meta

> The ability to create a camp is now available to everyone by default and no longer requires a purchase. However, full construction functionality will be available in the next version.

> Financial data and transactions are now secured. (Purchases, balance top-ups, transfers)

Other

> Fixed GPS and minimap bug.

> Fixed a bug where entering the "Camps" section made it impossible to connect to a server. (The game simply wouldn’t load)

> Fixed an issue with random loot spawning.

> Improved map generation system.

> Fixed bugs and improved the algorithm for generating minimaps.

> Completely reworked the lighting system.

[h2]What’s New[/h2]


Animations

> Completely reworked animation controller and improved animation quality.
This took nearly two and a half months of continuous work. At first, it seemed like a one-week task, but its complexity exceeded all expectations and estimates.
The prolonged release of this patch is due to the unexpectedly complex process of developing the new animation controller.

> Improved shooting system and weapon handling. This also took significant time as a scalable animation system had to be built from scratch.
Currently, only 4 basic weapon types are implemented, but more will be added in future patches along with the expanding arsenal. All necessary models are already prepared.

> Added diagonal sprinting.

> Improved base character stats.

> Aiming systems were completely reworked to enhance realism. (There aren’t many yet, but they’re now better.)

> Improved visual rendering quality.

> Improved bot behavior.

> Slightly improved melee animations and controls, making them more dynamic and responsive.

> Basic animations have reached a decent state, so expect continual improvements in future patches.

Dynamic Day/Night Cycle



> The project no longer relies on preset day/night states like before.
Now the day/night cycle is controlled by in-game time, which the server admin can adjust through the console:
The command time 0-24 sets the current time.
Example:
time 11 sets the time to 11:00 AM.

Optimization

> Major optimizations were made to characters, weapons, and vehicles.
Compared to the previous game version, performance has significantly increased, allowing more concurrent players in a session.
While it's still limited to 20 players, performance impact is greatly reduced. As development continues, the plan is to gradually increase this limit.

> Game startup time is now much faster.

> Some processes are now multithreaded, positively impacting performance.
More systems will be parallelized in future patches to provide the smoothest experience possible.

[h2]Patch Summary[/h2]


This patch is intermediate and does not yet move the game to the next version, as it excludes nearly all current game content like weapons and vehicles.

This is because the new character and animation controller require reworking weapon handling and vehicle interaction.
Future patches will reintroduce these systems in a more optimized and polished state.

The most difficult part building an advanced animation controller is now complete. Onward!

If you willing support the project, subscribe to Patreon!