1. CAMPS
  2. News
  3. 0.8.2.3

0.8.2.3

Hi everyone,

IMPORTANT: Playable locations are now UGC!

Over the past two weeks, I’ve been working hard on implementing Workshop support and integrating UGC (User-Generated Content) into the game. It’s been a tough challenge, but the feature is now complete and you can finally extend your game experience with custom-built locations!

There are plans to expand modding capabilities further, that's why this marks an important first step in that direction.



[h3]Fixes[/h3]
  • Fixed an issue where player session statistics didn’t sync properly.
  • Fixed the spawn position of boats/watercraft now spawn slightly farther from the harbor.
  • Fixed a rare bug where leaving a game session could prevent you from connecting to another session.
  • Fixed incorrect surface based sound effects while driving vehicles.
  • Fixed a bug where the generated map was smaller than expected.
  • Corrected incorrect rotation of main camps when map size was too small.
  • Fixed an issue where road generation could corrupt map buffer data, resulting in sync errors during destruction events.
  • Resolved Z-fighting issues at road intersections.
  • Improved road rendering quality.




[h3]Contracts[/h3]
  • Fixed missing penalty fee when failing a task.
  • Fixed an issue where the intel case didn’t spawn at the crashed helicopter after restarting the map.


[h3]Mechanics[/h3]
  • FPV drone now has improved flight controls.
  • The helicopter HUD is back.
  • Helicopter flight dynamics were adjusted slightly.
  • Fixed an issue with actor shock effects.
  • And more minor fixes under the hood...


[h3]Workshop[/h3]
  • The map system now loads custom made locations instead of prebuilt ones.
  • Fixed an issue with rotation angles leading to incorrect placement.
  • Fixed overlapping builder UI when switching between Sandbox and Soldier modes.
  • Editor tools have been improved.




Locations created in the Workshop Editor are now fully functional and can be shared through the Steam Workshop.
Create your location using workshop editor, save it somewhere inside the CAMPS_Mods folder, and run the Outland server and your custom location will be added to the pool!
You can load and modify existing locations from the CAMPS_Mods/Locations/ folder.

  • Added the ability to build roads inside locations. (Hold Left Alt to activate road-building mode.)


Connection types:
"Main" and "Side" roads try to connect to the main traffic network and are prioritized accordingly.

Exit types:
- "Internal" roads are used only inside locations.
- "External" roads act as connection points to the rest of the map.



[h3]Workshop Access Clarification[/h3]
🛑Demo version users cannot upload or subscribe to Workshop items.
This is a Steam imposed limitation.

However:
✅ If you're using the Demo version and join a server that uses custom content it will still synchronize to your client. So you can still play on Workshop-based content.

If you'd like full access to Workshop tools and want to support development, consider becoming a Patron on Patreon. Every patron receives a Steam key that currently grants Workshop support.

[h3]Known Issue[/h3]
I'm aware of the incorrect weight calculations when the player swaps weapons in the inventory. This issue is already being tracked and will be addressed in an upcoming patch.


Thank you all for your continued support see you in the next patch.
(It’s going to be another big one.)

Dev