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  3. Patch 0.8.2.5

Patch 0.8.2.5

[h2]Hello everyone![/h2][p]After a short vacation, work on the project has resumed with renewed energy. The current demo still has many rough edges, but stability is constantly improving.[/p][p][/p][p][/p][h3]NEW:[/h3]
  • [p]Added a new cargo vehicle (pickup).[/p]
  • [p]Added the ability to raid other camps.[/p]
  • [p]Added new built-in locations (Airfield, Settlement).[/p]
  • [p]Footstep sounds now always match the terrain.[/p]
  • [p]Added a new section in the options: you can now enable or disable built-in and third-party modifications at will.[/p]
[p][/p][p][/p][p][/p][h3]BOTS:[/h3]
  • [p]Improved bot behavior.[/p]
  • [p]Slightly reduced accuracy for all bot ranks.[/p]
  • [p]Bots now use weapon attachments and flashlights at night.[/p]
  • [p]Credits are now awarded for each mercenary killed.[/p]
  • [p]Wounded bots now receive a speed penalty.[/p]
  • [p]Bot control commands have been restored:[/p]
    • [p]C + LMB (Check area)[/p]
    • [p]C + RMB (Take position)[/p]
    • [p]C + MMB (Follow me)[/p]
[p][/p][p][/p][p][/p][h3]TASKS:[/h3]
  • [p]Tasks (contracts) are now automatically assigned if the player has no current task.[/p]
  • [p]The "Bounty Hunter" contract is prioritized for real players, then for bots.[/p]
  • [p]The list of current tasks is now available in the main player interface.[/p]
[p] [/p][h3]FIXES:[/h3]
  • [p]Fixed an issue where the character did not experience effects during bleeding.[/p]
  • [p]Fixed crosshair centering after weapon collision with obstacles.[/p]
  • [p]Fixed a bug allowing players to jump over any wall if standing with their back to it.[/p]
  • [p]Fixed errors when using vehicle weapons (shooting/reloading).[/p]
  • [p]Fixed an issue that made it impossible to build or place mines on roads.[/p]
  • [p]Fixed some errors in the location editor.[/p]
  • [p]Fixed a bug where terrain would ignore the current biome settings, resulting in incorrect terrain generation.[/p]
  • [p]Fixed incorrect armband color depending on the team.[/p]
  • [p]Placement of mines is now visually clearer.[/p]
  • [p]Captured enemies no longer participate in capturing locations.[/p]
  • [p]Injury debuff effects have been adjusted.[/p]
  • [p]Improved map and location generation algorithms, and fixed some bugs.[/p]
  • [p]Improved optimization.[/p]
[p][/p][p][/p][p]Huge thanks to everyone who continues to support the project, your help is greatly appreciated![/p][p]Dev[/p]