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Patch 0.8.0.51841853

Patch 0.8.0.51841853

Hello!
There hasn't been any news lately due to a vacation. Returned a week ago and now back to work.

AI
  • Fixed bot spawn in team modes. (Bots are now correctly distributed among teams as required by the game mode.)
  • Fixed a bug where bots would not spawn after reloading the map.
  • Bots behave more naturally in team modes. (They advance to the capture point as required by the mode.)
  • Fixed a bug where a bot would shoot a crossbow without reloading.
  • The map Test Range now also supports team deathmatch.
  • Improved bot behavior in the "Trophy Hunter" mode.


Gameplay
  • Fixed a bug with incorrect friend/foe display in team modes.
  • Improved recoil for all types of firearms.
  • Fixed a bug on the mortar where the distance would stop updating.
  • Teams are now divided into factions (Currently, only 2 are available: "Division" and "Rebels").
  • The team stash now includes a standard set of weapons and equipment for the selected faction. (The set is infinite)
  • Fixed the running animation sticking when using the jetpack.
  • New command to add a jetpack "addjet".
  • New command to add night vision goggles "addnvg".


Map Builder
  • Added the ability to build roads in the editor. (The editor is currently available only in preview mode and demonstrates future capabilities.)
  • Fixed a bug where the editor would not load when restarting the map.


Server
  • Fixed a bug that might have been causing the server to disconnect in "Trophy Hunter" mode.
  • Optimized the server. The server application size has been reduced from 2.2GB to 770MB (250mb download size), and RAM usage from 2.8GB to 1.6GB.


Gradually getting back into the work process, and it’s clear that the next update will be very large. Therefore, it will take some time.

Thumbs up under the news helps the project. (Someone is giving thumbs down too, thanks for the activity anyway.)ːsteamthumbsupː