Update 0.8.1

Development is moving forward, and with each step, we're becoming more confident. The project has now moved to a new version 0.8.1.x. It's still an early alpha, and the product is still raw, but it’s becoming increasingly stable and viable.
[h3]What’s new in patch 0.8.1:[/h3]
Important changes:
- The project now fully utilizes in-game resources, allowing anyone to create their own maps and modify existing ones. To get acquainted with the basic tools, go to Map Builder and load the "Manilovka" file from the CAMPS_Maps folder. (This is the main folder for storing all loaded game maps.)
- In the current game version, Map Builder includes three biomes and nearly five hundred objects, ranging from civilian to industrial. (The interface overhaul and object sorting will come in future updates.)
[h3]Important:[/h3] If you want to spawn as a player in Map Builder, simply press Left Shift + P. Pressing it again will return you to edit mode.
Starting with this patch, the project smoothly transitions from prototype mode to a vertical slice. The game is divided into several gameplay loops: Solo/Co-op and Team/Base Building.
[h3]Solo/Co-op Cycle (Wilderness)[/h3]
- In this mode, you have the opportunity to increase your balance by completing contracts in wilderness areas (randomly generated maps). Other mercenaries may also be present on the map at the same time.
[h3]Team/Base Building Cycle (CAMPS)[/h3]
- This mode opens up additional gameplay possibilities where you can participate in ranked battles against other teams, develop your camp, and grow your character.
Of course, not all planned elements are implemented yet, but they will be added in future updates.