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CAMPS at Gamescom and Patch 0.8.0.82461136

New Patch 0.8.0.82461136

Hello everyone,

I have some updates to share.

:laptop: This time, the main changes involve the so-called Backend. (For those who aren't familiar, this is the part of the game responsible for saving all player information and managing the connections between them).
  • The entire backend code has been completely rewritten from the old PHP to the more modern Node.js. By utilizing Node.js, all procedures now work asynchronously and through a pooling system, which has optimized the server-side performance. At this stage of development, this will help handle a much larger number of concurrent users.


:fix: Other fixes:

  • Fixed logical errors when switching modes after a game ends.
  • Heavy vehicles have been reintroduced to the project, currently in limited numbers, but the rest will be gradually added. (You can test them by ordering them at the transport depot).
  • Turret controls on combat vehicles have been completely rewritten.
  • Added the first iteration of a new, and likely future primary, mode, currently named "Domination".
  • The number of team kills and "revives" are now saved in the stats.
  • Optimized character shadow rendering.
  • Fixed a bug where operation points were not awarded to teams if 200 was selected.
  • Fixed incorrect distance indicators on the mortar.
  • Fixed grenade throws. And many other small fixes.


:flame: At the end of August, I represented CAMPS at Gamescom 2024 and made a short compilation from a walk through the B2C section.
Youtube short link:
https://youtube.com/shorts/8rpQ7erRr7k

I won't remind you that thumbs up help Steam's algorithms understand that the game is "alive".