0.8.2.1
Greetings,
Before we get to the patch notes, I’d like to explain why multiple patches have been uploaded recently without any accompanying notes or explanations.
The reason is simple: during development, it's not uncommon for systems to be reordered or for major backend or frontend changes to occur. Many of these changes make the Steam version incompatible with the current framework version. That’s why hotfixes are often uploaded right away to keep the Steam version functional and running.
As I’m working solo, there’s little spare time to document every step or hotfix, especially while development is moving rapidly. However, as always, I prepare detailed patch notes at the end of each iteration so you won’t miss a thing.
Thank you for your understanding 😊

[h2]Fixes:[/h2]

[h2]What's new[/h2]
- The CAMP build ability.
You can now start building and upgrading your personal camp.
To begin, use your resources harvested in Outland to place and expand your base.

[h2]Economy[/h2]
- Cargo can now be deposited into your camp.
Ammo and cargo crates can be delivered and stored. Simply bring them to the main camp in Outland mode to deposit.

[h2]Mechanics[/h2]
- Vehicle Crew System: Each crew member now has a specific role within the vehicle.

Other
- Music references have been updated.
- The main menu map is now deprecated.
In the future, all game scenes will be trimmed from the base project and loaded via embedded or external files, reducing disk space usage.
- The Map Editor is temporarily disabled while editor tools are polished and prepared for Steam Workshop integration.

Thanks for being interested in the project. You can always support the development by subscribing to the project's Patreon.
Please don’t hesitate to report any bugs you encounter.
Dev
Before we get to the patch notes, I’d like to explain why multiple patches have been uploaded recently without any accompanying notes or explanations.
The reason is simple: during development, it's not uncommon for systems to be reordered or for major backend or frontend changes to occur. Many of these changes make the Steam version incompatible with the current framework version. That’s why hotfixes are often uploaded right away to keep the Steam version functional and running.
As I’m working solo, there’s little spare time to document every step or hotfix, especially while development is moving rapidly. However, as always, I prepare detailed patch notes at the end of each iteration so you won’t miss a thing.
Thank you for your understanding 😊

[h2]Fixes:[/h2]
- Credit transactions from users to camps are now secure.
- Fixed transport and weapon purchases from camp tents.
- Adjusted helicopter flight controls.
- Adjusted tank driving controls.
- Fixed incorrect aiming position when using scopes.
- Fixed a configuration file compatibility issue that caused old users to fail to load any game mode.
- Fixed an issue preventing cargo from being stored in vehicles unless they were perfectly upright.
- Fixed an issue where soldiers stopped syncing after falling out of a vehicle.
- Fixed map generation desync for players who joined a game in progress.
- Fixed an issue in Outland mode where purchases didn’t actually consume credits.

[h2]What's new[/h2]
- The CAMP build ability.
You can now start building and upgrading your personal camp.
To begin, use your resources harvested in Outland to place and expand your base.

[h2]Economy[/h2]
- Cargo can now be deposited into your camp.
Ammo and cargo crates can be delivered and stored. Simply bring them to the main camp in Outland mode to deposit.

[h2]Mechanics[/h2]
- Vehicle Crew System: Each crew member now has a specific role within the vehicle.

Other
- Music references have been updated.
- The main menu map is now deprecated.
In the future, all game scenes will be trimmed from the base project and loaded via embedded or external files, reducing disk space usage.
- The Map Editor is temporarily disabled while editor tools are polished and prepared for Steam Workshop integration.

Thanks for being interested in the project. You can always support the development by subscribing to the project's Patreon.
Please don’t hesitate to report any bugs you encounter.
Dev