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CAMPS News

Update 0.8.1.0330230

Hello, Mercenaries,

Over the past week, I’ve been hard at work creating logistics mechanics, and I’m excited to share the results.



[h3]What’s New:[/h3]

  • Added a new mechanic — cargo transport.
  • Introduced two new logistics locations (warehouses) for ammunition and construction materials.
  • Added a stationary machine gun.
  • Construction now depends on the number of construction materials at the location, not your personal balance.
  • Significantly improved the terrain selection algorithm for building.
  • Enhanced map generation algorithms.
  • Improved the construction interface.
  • Added tooltips in the test zone.
  • Stationary weapons now depend on the number of bullets available at their placement point.


[h3]Fixes:[/h3]



  • Fixed sound volume issues.
  • Fixed mortar usage animation.
  • Fixed a weight bug where respawning was impossible even with an empty inventory.
  • Fixed map generation errors that caused synchronization issues.
  • Fixed errors in location naming.


There are still a few mechanics on my to-do list that will be completed shortly. Once they are done, I will focus on working on new content, improvements to factions, skills, and other meta-elements.

Join Discord channel if you want to share your thoughts or report a bug.

Patch 0.8.1.0322140

[h3]Hello Mercenaries,[/h3]



  • Fixed a critical issue where dropped weapon attachments in the loadout would disappear from the inventory and never appear on the weapon they were attached to.

  • Fixed another critical issue with incorrect item weights when swapping items in the inventory.

  • Fixed an issue where stashed loot was not stored in private storage after quitting the game.

  • It is now possible to build fortifications on the road.

  • Added a new biome "Mixed Forest". (It is picked randomly)




Join the Discord channel by button below to share your thoughts or report any issues you have encountered.

Patch 0.8.1.03201318

Hello Mercenaries,



  • Added a new type of transport (hovercraft boat).
  • Added flora elements (mushrooms).
  • Fixed a bug with dynamic objects synchronization.
  • Fixed a bug with incorrect character physics.
  • Fixed a bug where multiple camps were displayed on the azimuth at the client’s start.
  • Fixed a bug where the client received incorrect weapon states of other players.


Patch 0.8.1.03181320

[h3]Hello mercenaries,[/h3]

A small patch...


  • New building elements have been added: tents and a campfire. (They are used to create a rally point.)
  • Fixed the issue where camps appeared on micro-islands if a very small island was generated.
  • Fixed bugs that in rare cases caused the map generation to stop.
  • Other minor fixes.

Patch 0.8.1.03161554

Hello, Mercenaries

  • Roads are now generated on the map.
  • Points of interest have been added. (Locations are not generated yet, but work in this direction has begun.)
  • A helicopter variant without weapons has been added, with 4 seating positions.
  • The ability to knock down other players using vehicles has returned.




  • Fixed an issue where camps would appear underwater if there was a lot of water or islands on the map.
  • Fixed bot navigation errors.
  • Fixed synchronization issues for new players.
  • Fixed errors when using laptops.
  • Fixed a bug where bots would aim and shoot through dense vegetation.
  • Corrected the target movement radius indicator when taking the "Bounty Hunter" mission.
  • Map generation speed has been improved.