Patch 0.8.0.62121555
The game is rapidly developing, happy to announce a new patch. By the way, there are many more updates on the Discord server.
THE MOST IMPORTANT
- Finally, the game scales have been put in order.
All this time, the project had a fundamental error from the days when improperly scaled assets were used (not my fault, but I didn't notice). Now all objects and distances between them correspond to real sizes. This has led to distances almost doubling and has affected shooting and the feeling of distances compared to how it was (At first, it may seem unusual).
- The map now has "Cache" containers, which are active in all modes except Trophy Hunter. You can store loot in these containers, and at the end of the game, it is automatically saved to your personal collection. (Marked on the minimap as
)
- If your drone remains intact until the end of the game, it returns to your personal storage.
- Fixed the absence of hit indication on one-shots.
- Fixed incorrect display of friend/foe and points of interest when changing teams.
- Mushrooms now restore health throughout the entire duration of the effect.
- Bots are added to the game by default. To add bots, enter "addbot" in the console.
- Bot names are now permanent and do not change during the session.
- Killing bots now also deducts tickets from the team.
- Fixed a bug where bot kills were not counted in the host player's statistics.
- Fixed a bug where bots did not appear in match results.
- Fixed a bug where bots did not take damage from fire.
- Fixed a bug where bot rotation after map reload worked incorrectly.
- Fixed a bug where bots did not deal damage when shooting with a crossbow or firearms.
- Bots now engage in firefights more realistically and can really give you a hard time.
+ Many other fixes and changes.
I don't need to remind you that your thumbs up help the project—you already know that.
CORE
THE MOST IMPORTANT
- Finally, the game scales have been put in order.
All this time, the project had a fundamental error from the days when improperly scaled assets were used (not my fault, but I didn't notice). Now all objects and distances between them correspond to real sizes. This has led to distances almost doubling and has affected shooting and the feeling of distances compared to how it was (At first, it may seem unusual).
GAMEPLAY
- The map now has "Cache" containers, which are active in all modes except Trophy Hunter. You can store loot in these containers, and at the end of the game, it is automatically saved to your personal collection. (Marked on the minimap as

- If your drone remains intact until the end of the game, it returns to your personal storage.
- Fixed the absence of hit indication on one-shots.
- Fixed incorrect display of friend/foe and points of interest when changing teams.
- Mushrooms now restore health throughout the entire duration of the effect.
AI
- Bots are added to the game by default. To add bots, enter "addbot" in the console.
- Bot names are now permanent and do not change during the session.
- Killing bots now also deducts tickets from the team.
- Fixed a bug where bot kills were not counted in the host player's statistics.
- Fixed a bug where bots did not appear in match results.
- Fixed a bug where bots did not take damage from fire.
- Fixed a bug where bot rotation after map reload worked incorrectly.
- Fixed a bug where bots did not deal damage when shooting with a crossbow or firearms.
- Bots now engage in firefights more realistically and can really give you a hard time.
+ Many other fixes and changes.
I don't need to remind you that your thumbs up help the project—you already know that.