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CAMPS News

Server Maintenance Notice

Dear Community,

Please be aware that will be performed scheduled server maintenance from August 29th to August 31th.
During this time, there may be interruptions in your ability to log in, and the game might experience some malfunctions.
We apologize for any inconvenience this may cause and appreciate your understanding as its required to improve gaming experience.

Thank you for your patience and support!

Patch 0.8.0.72231956

Hi everyone,

Note: If you have already played the demo, please reset the key binds in Options → Control → Reset.

Its a known fact that it might be a bit tricky to get into the project and familiarize yourself with some of the mechanics, but if you give it a chance, it will welcome you warmly.

What's New:


[h3]GAMEPLAY:[/h3]
* You can now build fortifications, categorized into Defense, Attack, and Supply. Each category offers a variety of constructions, and these lists will gradually expand. The Supply category allows you to build a Transport Depot, where available types of vehicles can be ordered (currently free).
To enter build mode, press T.
* All trees can now be destroyed. (Just order some car in depo and have fun)
* Fixed issues with the deafening effects after becoming unconscious.
* Resolved some physics-related issues.
* Fixed UI issues where elements would unexpectedly pop up during the game.

[h3]ARSENAL[/h3]
* Resolved all issues related to item deployments.
* New Anti-Personnel (AP) mine added to the arsenal.

[h3]TRANSPORT:[/h3]
* Fixed scale issues with helicopters.
* Improved the driving characteristics of several vehicles.
[h3]AI:[/h3]
* Added more realistic behavior to the bots.

+ Many small improvements and fixes.

Some yet hidden mechanics are available by console commands:
addjet - Add Jetpack
addnvg - Add Night Vision Goggles

Thank you for your support and thumbs-ups.

Patch 0.8.0.62121555

The game is rapidly developing, happy to announce a new patch. By the way, there are many more updates on the Discord server.

CORE


THE MOST IMPORTANT
- Finally, the game scales have been put in order.
All this time, the project had a fundamental error from the days when improperly scaled assets were used (not my fault, but I didn't notice). Now all objects and distances between them correspond to real sizes. This has led to distances almost doubling and has affected shooting and the feeling of distances compared to how it was (At first, it may seem unusual).

GAMEPLAY


- The map now has "Cache" containers, which are active in all modes except Trophy Hunter. You can store loot in these containers, and at the end of the game, it is automatically saved to your personal collection. (Marked on the minimap as )
- If your drone remains intact until the end of the game, it returns to your personal storage.
- Fixed the absence of hit indication on one-shots.
- Fixed incorrect display of friend/foe and points of interest when changing teams.
- Mushrooms now restore health throughout the entire duration of the effect.

AI


- Bots are added to the game by default. To add bots, enter "addbot" in the console.
- Bot names are now permanent and do not change during the session.
- Killing bots now also deducts tickets from the team.
- Fixed a bug where bot kills were not counted in the host player's statistics.
- Fixed a bug where bots did not appear in match results.
- Fixed a bug where bots did not take damage from fire.
- Fixed a bug where bot rotation after map reload worked incorrectly.
- Fixed a bug where bots did not deal damage when shooting with a crossbow or firearms.
- Bots now engage in firefights more realistically and can really give you a hard time.
+ Many other fixes and changes.

I don't need to remind you that your thumbs up help the project—you already know that.

Patch 0.8.0.51841853

Patch 0.8.0.51841853

Hello!
There hasn't been any news lately due to a vacation. Returned a week ago and now back to work.

AI
  • Fixed bot spawn in team modes. (Bots are now correctly distributed among teams as required by the game mode.)
  • Fixed a bug where bots would not spawn after reloading the map.
  • Bots behave more naturally in team modes. (They advance to the capture point as required by the mode.)
  • Fixed a bug where a bot would shoot a crossbow without reloading.
  • The map Test Range now also supports team deathmatch.
  • Improved bot behavior in the "Trophy Hunter" mode.


Gameplay
  • Fixed a bug with incorrect friend/foe display in team modes.
  • Improved recoil for all types of firearms.
  • Fixed a bug on the mortar where the distance would stop updating.
  • Teams are now divided into factions (Currently, only 2 are available: "Division" and "Rebels").
  • The team stash now includes a standard set of weapons and equipment for the selected faction. (The set is infinite)
  • Fixed the running animation sticking when using the jetpack.
  • New command to add a jetpack "addjet".
  • New command to add night vision goggles "addnvg".


Map Builder
  • Added the ability to build roads in the editor. (The editor is currently available only in preview mode and demonstrates future capabilities.)
  • Fixed a bug where the editor would not load when restarting the map.


Server
  • Fixed a bug that might have been causing the server to disconnect in "Trophy Hunter" mode.
  • Optimized the server. The server application size has been reduced from 2.2GB to 770MB (250mb download size), and RAM usage from 2.8GB to 1.6GB.


Gradually getting back into the work process, and it’s clear that the next update will be very large. Therefore, it will take some time.

Thumbs up under the news helps the project. (Someone is giving thumbs down too, thanks for the activity anyway.)ːsteamthumbsupː

CAMPS Builder Revealed



Hello everyone!
Here's a brief overview of the new patch 0.8.0.413903

Fixes:
- Fixed inconveniences in using the text chat.
- Fixed a bug where in Trophy Hunter mode, a vehicle passenger would hang in the air when evacuated by another player.
- Slightly improved the Sandbox mode interface.
- In Sandbox mode, bots and player now spawn where the camera is looking.

Recently, many have asked if CAMPS will be more like Escape from Tarkov or Squad?

Therefore, I think it's worth noting again that the main inspirations for the project were ARMA (Operation FlashPoint) and Red Orchestra. EFT or Squad have interesting solutions that can complement the project but are not the primary references.

CAMPS is a military sandbox aiming to incorporate the best and fix the worst. And like any respectable sandbox, in the new patch want to introduce you to the trial version of CAMPS Builder.



[previewyoutube][/previewyoutube]

What is CAMPS Builder.


It's a powerful and unique map/scenario editor (mentioned before), available not as a separate application but embedded into the game and operating on its resources. To say I was exhausted making it is an understatement. Thanks to everyone who helped debug the editor over the past week, it wasn't easy, but the crash reasons were found and fixed.

I've been working on the tools for a long time, and now that the stable version is ready, I will be glad if you find the time to try it out.

What is available in the trial version:
- 2 biomes available: "Taiga" and "Savanna"
- Landscape generator.
- Vegetation generator.
- Lighting settings.
- Water settings.
- Building construction.
- Map saving/loading.

What will be added:

- Road construction.
- Fence construction.
- Advanced settings for building houses and working with the environment.
- Tools for landscape design.
- Tools for scenario creation.

What's happening now:

- Adding DLSS and FSR support.
- Optimizing the server build size.
- Optimizing the editor.
- Bringing heavy machinery back into the game.



Due to this, tests are postponed for a while, but the next one will include heavy machinery.
(All screenshots are taken in the editor mode)
Share your feedback on the Map Builder.

Stay tuned.