1. Pinhead Adventures
  2. News
  3. Pinhead Adventures 0.2.1 Update

Pinhead Adventures 0.2.1 Update

Hello Adventurers! We have a fair amount of fixes coming this week. We are also proud to announce that Big Purp has now started in development and is slated for release in September!

Enemies
Each enemy has had its materials reworked to bring some of the reactivity when hit and low health

Tools
Sword will now hit crates correctly when very close to them
Gun laser will now always reflect at least once when the reflector is attached
Gun will now recharge up to 2 shots
Gun will now recharge in combat
Grapple stun duration now increases by 0.2 instead of 0.5 per upgrade

Power System
Fixed premium buttons not detriggering correctly in some situations
Fixed being able to desync premium buttons if they are set to auto-deactivate
Fixed visibility of the doorBP trigger volume
Fixed socket puzzle parts not remembering if they have been discovered on save load
Fixed visibility of the end sequence trigger box after loading a save

Lil Green
Added new objective to Lil Green, added corresponding text to pause menu - "Enter Underground Warehouse"
Lil Green tutorials will now be removed correctly
Lil Green's shield expands slower
Lil Green shield will now originate from the top of the hardlight beam

As always, feel free to follow us on X, Youtube, or here on the Steam forums!