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Pinhead Adventures News

Pinhead Adventures 0.5.3

Pinhead Adventures 0.5.3

Pinhead
Footstep sounds now change depending on what boots you wear
Added idle animations for when using the wardrobe
Fixed some inconsistencies with the idle animations

Estoria
Blue tower bridge to the middle island has been reconfigured
The small building outside of blue tower has been reworked

Lil Green
Lowered the green tilt in the post processing
Moved the sockets for the small buildings to outside
Changed some of the geometry around the final button area

Big Purp
Made some changes to the Facility interiors
Fixed collision on some assets in the Facility
The relay shields no longer check for enemies inside

The Zino
Lowered upgrade kits from the shops from 10 each to 3

Items
Blue statues that can be incinerated for 500 coins have been added
Removed the large green statues



The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.5.2

Pinhead
Skin material effects now work when wearing cosmetics

Cosmetics
When explosions knock off cosmetics, they will now stay unlocked
Bonking now has a 25% chance to knock your hat off
The wardrobe should now show the correct number of total unlocks

Puzzles
Puzzle Parts are now be discovered by the pinhead, regardless if orbo is close.
Spawned socket puzzle parts from shops or orbo's inventory slots now correctly show where their slot is without requiring a reload

All Levels
Upgrade Kits and Customizables have been redistributed
Some level geometry and puzzles have been reworked/adjusted to improve gameplay flow

Estoria
The final button now spawns a Customizable and a World key
Fixed some nav mesh errors

Lil Green
Lighting has been reworked

Big Purp
Fixed a spelling error in the pause menu for an objective

The Zino
Mini Big Purp slots are now level 9
The Zino Holograms are now powered with sockets

Slots
Jackpot value increase from 500 -> 1500

Bookshelves
Now cast shadows under indoor lights

Hacking Terminals
Added a short delay after leaving a hackable terminal before it can be interacted with again
Fixed the hacking tool recharge buttons not activating correctly, which would soft lock the game

Hardlight shields
Fixed scenarios where the shield would shrink but not disappear
Removed particle effects from shields not supposed to have them



The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

The Anniversary Update

We have moved to Unreal 5.5, with this comes many improvements to visuals and optimizations!

We have introduced cosmetics!
Find 35 rare cosmetics to customize Pinhead!
Interact with wardrobes to access your collection!
Each level has new Cosmetic Spawners! Who knows what you'll find!
Careful though! A big enough explosive hit will knock your socks off!

General
Nest spawn rates have been halved, and each Nest spawn rate minimum has been increased 15 seconds
Baked some level geometry, should have a positive impact on performance in certain areas
Added pick up handles to the backs of the Vending Machine and Incinerator
A newer type of statue worth a lot of coins has been added to the loot pool

Pinhead
Removed cooldown from Grapple Stun Beacon
Removed the recharge lock while in combat for the depleted gun

Estoria
Moved the locations of each machine to the tops of the towers

The Zino
World Keys have been removed from the basement, a wardrobe and some cosmetics replace it

Options
New Options Menu
New Display options
New Audio options
New Graphics options
New Physics options

New Controls Screen w/ key binding for both kb/m and controller

The Final Update Coming Soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Hotfix

Updated Client Icon

Removed some demo assets from main game
Updated space UI for The Zino

Pinhead Adventures The Zino Major Patch 0.5.0

The Pinhead
Amber hearts have an extra sound effect when used
Amber heart buff lasts 13 seconds from 10
When the Laser Sight is aquired and weapons are out, enemy lock on range is increased by 50% (50m -> 75m)
Added an animation for interacting with Orbo and buttons while carrying
Fixed some data that wasn't saving correctly for the pinhead
Jumping sends the pinhead to a minimum height above geometry now

The Pinship
The ship shield will be correctly removed when starting a new game if it was acquired on save 1

Vending Machine
New Mesh and Animations
No longer sells explosive barrels
New interaction logic
New song plays when near

Incinerator
Slight rework in function, will now build up value until closed, then will burn all objects inside
New, smaller Mesh

Estoria
Fixed the Blue Statues properties
Blue Statue Incineration cost lowered 750 -> 500
Updated some geometry around the map
Added FoV Zooms to the top of Estoria Towers by the buttons

Lil Green
Gravity has been decreased from -700 to -600
Underground Substation now controls the Doors, lights, and Orbo Cell gate directly
The Super Self Serve 2nd floor can now be hacked into for early access to the upgrade station.
Updated some geometry around the map
Adjusted color grading
Fixed an issue causing the final shield button to not activate properly
(Save loading will correct if it continues)

Big Purp
Gravity has been increased from -700 to -800
Fixed the camera when crashing on Big Purp
Updated some geometry around the map
Updated lighting
Adjusted color grading
Fixed Big Purp's level completion being 1/3 of what it should have been
The shields for The Book will no longer be sometimes pressed upon entering big purp
Fixed a calculation error for Zortan's Return while on Big Purp
Fixed a misconfigured button on Big Purp

Space
Added missing machine/important items to the level select UI
Updated Lil Green and The Zino models
Adjusted entry and exit points

Hardlight Shields
Will now become invisible when they are finished scaling
New sound has been added for powering on and off

Super Self Serve Stores on Estoria, Lil Green, Big Purp
Extra store slots removed
Now sells explosive barrels
A Static Vending Machine has been added
Now plays a song while near

General
Explosive Barrels now have a short fuse when hitting spitter nests
2 More statues have been added to each level, bringing the total count to 15 per level
New sound for Statue Shields
Batteries now spawn more
Fixed cameras not tracking correctly during the first second of a sequence

Buttons play a sound when powered or enabled

Zortan's Ship is coming soon!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!