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Pinhead Adventures News

Patch 0.3.6 hotfix

Fixed some buttons not saving correctly
Updated version number

Patch 0.3.6

Adventurers! This may be the last update for a while until we launch the Revamped update. We are making core changes to how the game begins and to some of the systems leading into The Zino and Zortan's Ship, so please be patient!

General
Fixed many buttons triggering incorrectly
Fixed Big Purp completion percent not showing on the space UI before planet entry

Spitter
Increased spitter spit ball generation time while out of combat; will slow down how fast a spitter can create spods
Spitters and Spods will shoot at hurt spikers to heal them
Spit balls now heal 10 health to spikers on direct hit

Spiker
Adjusted spiker nest ground alignment logic, shouldnt climb up walls anymore, will face away from any walls directly infront of it as well

Swooper
Fixed Swoopers sometimes spawning an extra nest when switching to a stalled state

As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Revamped Update Timeline

The existing and planned updates coming in the future

Patch 0.3.5 hotfix

Patch should now download properly

Patch 0.3.5 and the Revamped Update Announcement

Hello Adventurers! We have been hard at work, and have some news! We are going to postpone The Zino in favor of doing a rework of the current levels to unify the gameplay experience. As well to expand on the mechanics and levels. This new update will contain reworks for Estoria, Lil Green, and some adjustments for Big Purp. We are adding random starting worlds, the opening cutscene, and the final batch of attachments. A timeline will be released following these changes and added to the steam page.
This update will release before Christmas and The Zino will be arriving in early 2025. This change does not change our full release date in mid 2025.

With all that out of the way, here is what we can release right now. Some content, and some fixes.

Pinhead
You can no longer pull out weapons while they are in the upgrade station
Hardlight popper will now always trigger on any charge attack at a set radius
Fixed some cases where the collection stack could be incorrectly dropped

Spikers
Resources dropped increased from 5 to 7
Spikers should no longer fall through the ground if dropped by a swooper in some cases

Swooper
Resources dropped increased from 3 to 5
Adjusted some of the rotation logic

Spitter
Spitters will occasionally spawn Spods
Fixed spit generation for the spitter being too slow when they were far away from the player
Fixed spit balls not popping when contacting some objects or enemies
Spitter will now only heal 1 health per second while in spit instead of 5

Spods
The Spod is a small, 1 shot enemy that will harass the player and heal enemies (coming soon), they will spawn from Spitters and their nests
Spod's drop 3 items on death

General
Fixed actor stuck pushing logic for nests and stalled enemies, should no longer push other actors around, ie doors, etc. Should also work for small nests and all enemies
Fixed upgrade kits not falling when far away
Fixed socket puzzles not saving their hitbox correctly - will only affect new saves
Fixed socket puzzles not being able to turn on in some instances - Will only affect new saves
Buttons will now be easier to activate with physics objects
Pallets now spawn barrels on them

Estoria
Many textures have been changed for the coming rework of Estoria, don't mind some strange visuals

Big Purp
Cable puzzles are now fixed and should function as other socket puzzles
Hardlight gate into the library has been fixed



As always, feel free to follow us on X, Youtube, or here on the Steam forums!