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Pinhead Adventures News

Pinhead Adventures 0.2.0 Lil Green

Hello Adventures! Lil Green awaits!
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Restore power to this lost settlement and improve your gear!
Lil Green has many new features!
Super Self Serve and Shops!
Weapon Attachments!
Swooper 2.0
Swooper Nests, Large and Small
New Puzzles!
Hacking!
And much more!
Explore Lil Green in preparation of a future fight!

Here are the list of changes for everything not new in Pinhead Adventures 0.2.0 Lil Green:

Pinhead
Line of sight checks on damage
Added in some new animations for interacting with Orbo
May have fixed some issues with the Dive when not leaving the ground
Carry now stops movement as intended

Orbo
Will now tp to the player at 150 meters
Buffed walk speed from 300 to 1150
Removed some animations breaking while Orbo is scared until

Spitter
Revised look of spitballs, more noticeable in different areas
Increased invulnerability so it can't be bullied as much

Swooper
Nests should no longer spawn in the ground or sideways

Vault Door
Added a small delay before it switched between opening and closing
Added a new type of vault door

Optimizations
All Physics objects
Lights

Estoria
Vault Doors and an Interplanetary Puzzle are now available on Estoria
Hacking Terminals and Large Swooper Nests have been added



Big Purp: Coming Soon

As always, feel free to follow us on X, Youtube, or here on the Steam forums!

Pinhead Adventures 0.1.14

Patch 0.1.14
Hey Adventurers! Below is all of the forward facing changes we have for you this week!

Pinhead
Will now drop your carried item upon dying
Hard landings should be a bit more consistant

Swooper
Fixed some issues with the swooper carry
Held object should fall correctly if the swooper is stunned while holding it

Estoria
Fixed some actors not saving properly on estoria
Possible fix to infinite looping combat music outside of combat

Doors
Now have sounds!

A bit of a smaller update this week! Most of our development time was spent working on lil Green! Getting the level ready for release has us diligently working away! Enjoy!

As always, feel free to follow us on X, Youtube, or here on the Steam forums!

0.1.13 Hotfix 2

Full fix for the space UI showing above the main menu
New Objects will no longer turn into cubes when taken out of orbo

0.1.13 Hotfix

Fixed the new space UI from showing on the main menu

Pinhead Adventures 0.1.13

Hello Adventurer's! This week's update is very exciting! We have decided to start bringing the new features from the Lil Green update! New mechanics for the Swooper, and some new assets have appeared around the map! We hope you all enjoy!

Pinhead
Fixed 2 animations that were playing twice, causing double reloads and some visual jank
Reworked the reticle to be more precise

Estoria
The tunnel has been redone
Vault Doors and Hacking terminals have been added to areas around the map
Some lights and doors have been fixed
All three towers have been revisited to make the platforming better

Swooper
We have enabled some of the new features for the swoopers from the little green update
Swooper will no longer dive or spit at the player if the player is being carried
Cleaned up some logic for when the pinhead is grabbed by the swooper
Removed initial hit when the swooper grabs the player, added that damage to the toss
Changed some sounds to better indicate when the swooper is about to attack

Spiker
Hit protection regained at the correct time after being stunned

Statues
Fixed a dupe glitch

As always, feel free to follow us on X, Youtube, or here on the Steam forums!