Medkin, Daily Challenges, and Localization Update!
Hey Steam Villains!
We know it's been awhile, but we're happy to say: we're BACK with a BIG BAD UPDATE for Castle Doombad Classic! This one is packed full of devious delights, including a brand new trap, new control options, new daily challenge mode, localization into 14 different languages, and much more! Read on for full details:
WICKED NEW FEATURES!:
CHANGES AND IMPROVEMENTS:
BALANCE ADJUSTMENTS - TRAPS & BADDIE BONUSES:
BALANCE ADJUSTMENTS - HEROES & MISC:
BUGFIXES:
We know it's been awhile, but we're happy to say: we're BACK with a BIG BAD UPDATE for Castle Doombad Classic! This one is packed full of devious delights, including a brand new trap, new control options, new daily challenge mode, localization into 14 different languages, and much more! Read on for full details:
WICKED NEW FEATURES!:
- You can now pan the camera vertically with your mouse scroll wheel! (A sensitivity setting is also available in the settings screen)
- The number keys on the keyboard can now be used as a secondary method for selecting traps from the trap shelf
- New Trap Added: Return of the Medkin (Medic Doomkin)! Keep your other traps and minions healed with the power of... evil love?
- Daily Challenges are here! Try your evil hand at daily special gameplay modes like Trap Randomizer, Protect the Doomkin, and many more!
- Daily Login Rewards have also been added! Launch the game for new rewards every day, including unique Spoils! (Your login days don't need to be consecutive!)
- 24 new Reskins, 14 new Spoils, 6 New Baddie Bonuses, and 10 New Nightmares have been added! Find and collect them all!
- Castle Doombad is now localized into 14 different languages! You can change the game's language in the settings screen
CHANGES AND IMPROVEMENTS:
- Roguevenge Mode's balance has been re-tuned (AND includes a few new special guest appearances...)
- Main Menu navigation has received numerous updates and improvements, including now allowing access to the Traps and Spoils screens from the main menus
- You can now view your To-Dooms, Schemes, and Achievements outside of stages. This new pop-up menu is accessible from the “trophy button” located in the top left corner of the screen on the main menus and in the Trap Select Screen.
- Spoils have now been assigned rarity/quality tiers, designated by the color of their name
- Four fiendish new achievements have been added!
BALANCE ADJUSTMENTS - TRAPS & BADDIE BONUSES:
- We sent the Troopkin back to basic training, and they’ve undergone a big revamp! As a result, Troopkin rebuild rate and scream cost have been greatly reduced. Their attack power and accuracy were also increased.
- Doomkins have received a reaction time rework and should now be smarter and more attentive!
- The Wacky Tube Man and the Laser Shark can now be targeted/attacked by normal heroes and not just dismantlers
- The Laser Shark must now finish chewing before the laser gets charged (the previous behavior was unintentional)
- Laser Blaster damage has been increased by 15%
- The Wacky Tube Man has received a 15% health increase
- "Cost Control" Baddie Bonus now refunds more screams on use, and requires 2 Muahaha Slots, up from 1
- "North Polenishment" Baddie Bonus effect increased to 20%, up from 15%
- "Baddie Berries Cereal" and "Doomkin Painting" spoils now have the new "Doomy Snacks" Baddie Bonus, replacing "Expiration Date" and "More Roomkin" bonuses
- The "Badlantir" Spoil now has the new "Illuminaughty" bonus, replacing "Pyrofancy"
- "Very Pointy Throne" and "Gold Pointy Crown" both now have the new "So Pointy" bonus, replacing "Scarefying" and "Diescount"
- "Bone Throne" now has the new "That Poison" bonus, replacing "Diescount"
- "Green Wall" now has the new "Lean Green" Baddie Bonus, replacing "Eerie Feary"
- "Scaling Up" Baddie Bonus now requires 2 Muahaha Slots, up from 1
- "Shock Therapy" now requires 2 Muahaha Slots, up from 1
- "Harvester of Souls" now requires 1 Muahaha Slot, down from 2
- "Scaling Up" now requires 2 Muahaha Slots, up from 1
BALANCE ADJUSTMENTS - HEROES & MISC:
- Archer heroes have had their attack power increased
- The Commandbro has received a 10% reduction in attack power and health points
- Roguevenge Mode balance has been updated to be slightly easier in the first two waves, and somewhat more challenging in the later waves
- Roguevenge Mode now has reduced instances of somewhat unfair spawning behavior (strong heroes entering the castle right next to the princess). Note: we are currently still looking into further improvements and adjustments around this
- Roguevenge Power-Ups are now capped at holding up to 3 max at one time (per powerup type)
- The game's economy has undergone some minor adjustments across the board
BUGFIXES: