Updates to Spoils Screen, Spoils Favoriting, Fixes, and more!
CASTLE DOOMBAD CLASSIC
v0.9.4968 - 5/22/25
Hello, villains! Today we have an update that brings some Quality of Life improvements to the game. Read on to find out more, and thanks as always for playing Castle Doombad!
WHAT'S NEW
BUG FIXES:
If you have any issues, please let us know either in the game's store page discussion forum, or by reaching out to us on our discord server. If you enjoy the game, please consider leaving us a store review, as these really help us out!
Thanks and see ya next patch!
v0.9.4968 - 5/22/25
Hello, villains! Today we have an update that brings some Quality of Life improvements to the game. Read on to find out more, and thanks as always for playing Castle Doombad!
WHAT'S NEW
- The Spoils Screen has received numerous updates and improvements, including a new "Active Baddie Bonuses" dynamic list (which you can also tap to shortcut to associated Spoils), Baddie Bonuses now show their Muahaha Slot requirement even when disabled, improvements to the feel of the scroller menu, and several visual organizational changes have also been applied.
- You can now "favorite" your Spoils with the Black Heart button, located in the top right corner of their description. Favorited Spoils can be accessed with a new filter option on the Spoils Screen.
- You can now see any trap's complete upgrade list with the new "i" button on the Trap Select Screen, found on the right side of each trap's infobox. (Even traps that you haven't unlocked yet)
- We have adjusted a few of the randomized castle floor designs that can appear in Roguevenge to be more fair when they are used for the Princess Chamber floor. We have also added several new possible castle floor designs/layouts to Roguevenge.,
- Added the "Updates" button on the Title Screen, which will allow players to now read these patch notes in-game
BUG FIXES:
- Fixed the "Obtain 6 traps" scheme sometimes not completing properly in Roguevenge,
- Fixed the "Build the castle to 10 floors" scheme sometimes not completing properly in Roguevenge,
- Fixed the "Daily Login Rewards" screen getting stuck at the end of a week and not advancing to the next week for some players,
- Fixed visual weirdness with the "Third Time's the Harm" Baddie Bonus activation particle effect,
- Fixed the junk pile and glint progress radial sometimes getting stuck if the player starts to move the camera while it's visible,
- Fixed several minor localization text mistakes/issues,
- Performed several performance and stability improvements. We are planning to implement more in the near future.
If you have any issues, please let us know either in the game's store page discussion forum, or by reaching out to us on our discord server. If you enjoy the game, please consider leaving us a store review, as these really help us out!
Thanks and see ya next patch!