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1.4.3 Post-Halloween Bugfixes and Improvements

[p]CASTLE DOOMBAD CLASSIC
v1.4.3 - 11/6/25
[/p][p][/p][p]We hope you've been enjoying our big "Trap or Treat" update, and we also want to thank everyone who provided helpful feedback! Today's update includes numerous fixes and improvements, which you can read below. Let's keep the spookiness going through November!
[/p][p]ADDITIONS AND CHANGES:[/p]
  • [p]The speedrun timer in Roguevenge now pauses whenever there's no heroes inside the castle (such as when heroes are spawning or approaching from outside)
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  • [p]The movement speed of the Ghost Toaster heroes has been slightly reduced. Elite Ghost Toasters have also had their movement speed and health reduced.
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  • [p]The previous update introduced a calculation error for the Giant Boulder of Doom that caused it to unintentionally one-hit-kill more targets than intended (especially high-health targets). In addition to fixing this issue, we have also made several changes to the way the GBOD functions, including: the GBOD now adds bonus damage depending on its speed (whereas before, speed did not affect damage), the GBOD's max damage-per-hit has been reduced, and its overall durability has been increased.[/p]
[p]BUGFIXES:[/p]
  • [p]Fixed several errors with the Ghost Toaster heroes that would cause issues with their pathing and attacks
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  • [p]Fixed the booby trap bomb of the "Sinister Security" bonus/nightmare sometimes triggering too slowly to stop fast heroes from picking up the princess. Also fixed the bomb sometimes detecting heroes through walls.
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  • [p]Fixed Goldkins sometimes not spawning when they should (both with the associated Baddie Bonus and Nightmare)
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  • [p]Fixed Trap Shelf icons sometimes getting stuck at a large size when affected by the "Scream Cost" Haunted Statues
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  • [p]Fixed "reward currency explosion" particles disappearing before flying to your bank in the Event Menu. (Visual issue only)
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  • [p]Fixed several other errors that should improve general game stability [/p]