Update 6.0.12
[h3]⚖ BALANCE[/h3]
[h3]🔓 UNLOCK CONDITIONS[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
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Wishlist the 2nd game in the series, Cell Command!
- (mutation) Microbe Weight -60%, Microbe Speed +40%: Weight -60% → -70%, Speed +40% → +30%.
- (mutation) Speed +40% to microbes with A DNA: Speed +40% → +30%.
- (turret trial) Ramjet: Health Max -50% → Range -50%. (given how this turret trial is intended to be played, this makes it easier overall)
[h3]🔓 UNLOCK CONDITIONS[/h3]
- (perk) Amber: Gain 100000 → 80000 ːbiomassː to unlock.
- (perk) Backpack: Purchase 2000 → 1000 items to unlock.
- (perk) Leaf: Discover 50 → 35 weapons to unlock.
- (perk) Blubber: Use the heal button in the shop 50 → 30 times to unlock.
- (perk) Stamp: eliminate 3000 → 2000 microbes with Critical Damage to unlock.
- (turret) Commander: achieve victory in any mode at Depth 5 → 3 (or deeper) with the Gyroscope perk to unlock.
- (turret) Inferno: achieve victory in any mode at Depth 5 → 3 (or deeper) with a Burn weapon that didn't originally have Burn to unlock.
[h3]🔄 CHANGES[/h3]
- (perk) Generator, (turret) Gauss: This perk now lets Gauss fire once it reaches full charge.
[h3]🔨 FIXES[/h3]
- The demo was uh… not working correctly, I'll put it that way.
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Wishlist the 2nd game in the series, Cell Command!