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  3. Update 7.0.1

Update 7.0.1

[h3]⚖ BALANCE[/h3]
  • (Mode) Brood: won't go into specifics but it's "generally a bit easier",
  • (Mode) Gameshow: won't go into specifics but it's "generally a bit easier".
  • (Turret) Scorch: Firerate scales with Heat up to +200% → +300%. 🔥🔥🔥🔥🔥
  • (Turret) Helios: removed "-1 Health each time you reach full Charge".
  • (Turret) Diesel: while below 50% Fuel, Damage +70% → +100%.
  • (Turret) Deadeye: Speed +100% → +200%.
  • (Perk) Bulb: -40% → -50% Heat Increase from firing while at or below 50% Heat & +400% → +500% Heat Increase from firing otherwise. (this is a buff)
  • (Perk) Gyroscope: Damage -45% → -40%.
  • (Perk) Calculator: Damage +25% → +30% while at full Health & Damage -25% → -30% otherwise.
  • (Perk) Turbine: Cooling Rate +70% → +75%.
  • (Turret Trial) Castle: Damage -50% → -30%.
  • (Turret Trial) Bearclaw: Damage -50% → -30%.
  • (Turret Trial) Riptide: Fuel Max -50% → Knockback +50%.


[h3]🔒 UNLOCK CONDITIONS[/h3]
  • various changes (aka made easier) to unlock conditions like "achieve victory with # turrets/perks/weapons".
  • (Perk) Stamp: eliminate 2000 → 1000 microbes with Critical Damage.
  • (Perk) Cosmo: land 100000 → 50000 Critical Hits.
  • (Perk) Amber: gain 80000 → 50000 Biomass.
  • (Perk) Pot: synthesize 300 → 100 weapons.
  • (Perk) Subwoofer: eliminate 3000 → 2000 oversized microbes.
  • (Perk) Backpack: buy 1000 → 500 items from the shop.
  • (Perk) Emerald: spend 50000 → 30000 Biomass.
  • (Perk) Glue: endure 300 → 100 mutations.
  • (Perk) Burner: survive 2000 → 1000 waves.
  • (Perk) Coolant: fire for 120s → 90s without stopping during a Depth 3 (or deeper) run.
  • (Perk) Worm: fire 50000 → 30000 projectiles.
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[h3]🔨 FIXES[/h3]
  • (Perk) Antifreeze: It was reducing Firerate by 17% per second instead of 15%.
  • Having "DNA Letter On Items" enabled in SETTINGS will no longer show weapons in RECORDS with DNA letters next to their name.


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[h3]WISHLIST CELL COMMAND[/h3]
This is my next game, releasing 19 June 2025!!