Update 7.0.2
[h3]🔒 UNLOCK CONDITION CHANGES[/h3]
Everything below that's become harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:
[h3]🔨 FIXES[/h3]
Everything below that's become harder to unlock is stuff new players often struggle with and genuinely shouldn't have access to until later:
- (turret) Diesel: overheat 300 → 500 times. This turret becomes a lot easier to use after you have more perks.
- (perk) Magnet: now only triggers at Depth 1+. It has VERY niche use but I still want it to unlock early on since it works so well with the Maw turret.
- (perk) Hourglass: now only triggers at Depth 3+. New players will use it without knowing how to properly utilize this (+50% Damage with -50% Firerate is -25% DPS, after all).
- (turret) Buckler: no triggers at Depth 3+ → 1+.
- (turret) Boomerang: no triggers at Depth 3+ → 1+.
- (perk) Backpack: buy 500 → 100 items from the shop.
- (perk) Amber: gain 50000 → 30000 biomass.
- (perk) Cosmo: land 50000 → 30000 Critical Hits.
- (perk) Subwoofer: eliminate 2000 → 1000 Oversized microbes.
- (perk) Nitro: take 150 → 100 hits from microbes.
- (perk) Mushroom: take 500 → 300 hits or overheat 500 → 100 times.
- (perk) Microwave: eliminate any one microbe species 5000 → 3000 times.
- (perk) Microscope: triggers at Depth 5 → 3+.
[h3]🔨 FIXES[/h3]
- (turret) Fortress: Burst Fire was causing weapons to only fire through 1 of its 3 barrels.