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Status Update + Update 2.0.5

STATUS UPDATE
The next BIG CONTENT UPDATE will probably be near the end of June, and there will be fewer updates in general until then, since the game is in a fairly stable state right now. I'll still handle any urgent bugs as needed though. If you have the game and been waiting before you get started, now is a great time!

As of this update, Genome Guardian's review score is 100% positive - I'm really glad how much people are enjoying the game, and the time they're putting into it! Indeed, the people that have played it seem to love it, but it definitely lacks exposure right now. The main thing the game needs is simply more eyes on it - I'm hoping to see some YouTubers covering the game soon.

I'm saving a big truckload of content for when I can do a round of "update exposure" through Steam - as soon as I'm able, you're going to get at least a whopping 9 NEW TURRETS & 19 NEW PERKS (and that's not me making promises I can't keep - 80% of those are fully implemented and ready to go). All 9 of those new turrets have interesting, game-changing functions. That update may also include a new mode, which may or may not turn Genome Guardian into a brick breaker (like "Arkanoid") - if not, then it might feature a different mode, with the brick breaker one coming later.

Anyways though, here's a few things:

[h3]BALANCE:[/h3]
  • (turret) Kaleido: Damage +15% → +20%.
  • (perk) Bandage: Now only works if you don't have any Shield (you could literally survive indefinitely / completely AFK before with the right build).


[h3]CHANGES:[/h3]
  • (perk) Burner: renamed to Bunsen.
  • The Heat Circle will now always render above the turret.
  • Various perks that required achieving victory at Depth 5 with a specific turret now let you unlock the perk by doing so with 2 turrets (ex. the Shell perk can now be unlocked via Depth 5 win with Buckler or Tank). (NOTE: a couple of those additional turrets aren't released yet though!)
  • (turret) Jester: even more jestery 🃏🃏🃏
  • "Area" weapon (ex. Molotov) circles now gradually fade over time, to both communicate their lifespan and increase microbe visibility.
  • nicer Hitscan weapon effects.


[h3]FIXES:[/h3]
  • the Heat Circle no longer scales with the turret when you have it set to follow your crosshair instead.
  • Projectiles with Sticky will now have Knockback after they've stopped moving (due to Sticky).
  • Skipping the shop no longer causes Murky Fog to dissappear.
  • (perk) Stapler: was unlocking after victory in Shmup mode at Depth 4 instead of Depth 3.