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Update 2.0.6

[h3]Main reason for this update is fixing a problem where power-ups would spawn in the shop & menus, and the rate would increase with each run - still a whole lot of other stuff in this one though![/h3]

[h3]BALANCE:[/h3]
  • (turret) Boombox: Slight buffs to earlygame performance (I won't reveal how but it'll struggle less in the beginning).
  • (turret) Riptide: improved mechanics & visual effects that should make it both easier to work with and more fun to use.
  • (perk) Emerald: chance to ignore hits at/below 10 Health +50% β†’ +70%.
  • (perk) Leaf: Speed +25% β†’ +50%.
  • (weapon) CCGT Rail Splitshot: Accuracy of the pre-split projectile is now pinpoint like CGT Splitzooka.


[h3]CHANGES:[/h3]
  • (perk) Burner: renamed back to Burner.
  • nicer Hitscan weapon effects.
  • Added an effect for when you eliminate a microbe with Knockback.
  • Adjusted some more unlock conditions (like before, if you've already unlocked something, this won't affect you).
  • (turret) Boombox: Barrel Light will now adjust to current Accuracy (which is influenced by current decibels).
  • Nicer projectile effects (they fade out & shrink just before they expire now).
  • There's now little circles beside each of your weapons, which indicates when it can fire again (more helpful for really low Firerate weapons).
  • Hovering over an item's price in the shop won't count as hovering over the button now (it felt weird being able to click the button by clicking below it).


[h3]FIXES:[/h3]
  • Power-ups were spawning while in the shop / in menus for some reason πŸ˜›
  • (turret) Boomerang: Boomerang is supposed to allow each instance of a projectile to hit microbes twice, but some projectiles were still only able to hit once.
  • (perk) Piston: This perk was applying Critical Damage as increased Knockback incorrectly - it would compound with each Critical Hit…
  • Large enough projectiles were dissappearing the moment they were fired in Shmup Mode.
  • Clicking the green + button to add an item to a slot while the game is paused could softlock the game - this can't happen anymore.