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  3. Update 3.0.1

Update 3.0.1

[h3]A bunch of changes & fixes following the BANISHED UPDATE.[/h3]

[h3]BALANCE:[/h3]
  • (perk) Bandage: Now works while you have Shield again, but has a 6s cooldown (so you'll be invulnerable for 3s, then you have to wait 3s before it can activate again).

[h3]CHANGES:[/h3]
  • It's generally easier to get started in a run now. Many turrets are balanced well after they get past the early-game but struggled really hard just to get past the first 1 or 2 waves. Let's face it: The hardest part of a run shouldn't be the start.
  • Slots are more visible now (especially empty weapon slots).
  • Click the buttons on the microbes menu for something cool 😮

[h3]FIXES:[/h3]
  • Shmup Mode was starting at Depth 1 instead of "Surface", and victory in that wasn't unlocking any depths. (if you thought Shmup Mode didn't have more Depths, it does!)
  • (turret) Chrono: The unlock conditions were stated incorrectly.
  • Banishing all 4 weapons could result in none of them being banished anymore - the only scenario where this is intended to occur is during Classic Mode when you've filled all weapon mod and turret mod slots but not all weapon slots.
  • (perk) Capacitor: Was making projectiles look weird/reversed when used on projectiles that grow in size as they travel (ex. CCGG Supersonic Wave).
  • (perk) Bulb: It was supposed to be able to unlock with a Depth 5 Swap victory, and now it can.
  • The heat circle was (once again) occasionally not scaling with the turret properly.