Update 1.2.1
[h3]This will likely be the last update before 2.0.0, which will introduce a brand new mode that turns the game into a full-fledged vertical shoot 'em up! That will likely be ready some time between 21 - 23 May, and will contain even more new turrets and perks 🧬🧬🧬 shortly after that, I plan on implementing cloud saves.[/h3]
[h3]NEW CONTENT:[/h3]
[h3]BALANCE:[/h3]
[h3]CHANGES:[/h3]
[h3]FIXES:[/h3]
[h3]NEW CONTENT:[/h3]
- 7 new background pattern options for menus and during gameplay! (9 → 16)
[h3]BALANCE:[/h3]
- Across all modes & depths, Microbe Health -3% & Microbe Speed -3%.
- (turret) Crane: Cooling Delay 2.5s → 2s.
- (perk) Pacemaker: Health per wave survived without taking a hit +2 → +4.
- (mutation) microbes are completely insane: another tiny nerf to how insane they become.
[h3]CHANGES:[/h3]
- Purple elimination splats look a bit nicer, and are more noticable.
- Some microbes are supposed to latch onto you on contact - it will be more clear that this is what occurred now, and more microbes are capable of doing this.
[h3]FIXES:[/h3]
- Child projectiles that spawn from projectiles you fire would sometimes appear at the beginning of a wave, but not anymore.
- Balloon will now trigger in more scenarios that you expect it to trigger.
- Adding Bounce or Pierce to weapons with Split will let the un-split shot deal damage (as it always should have).
- Fixed some big framerate issues that would occur with many Bounce projectiles.
- Now much less likely for 2 targets to be "Stamped" or "Marked" (which was never intended).