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Update 3.2.3

[h3]Last update before the Steam Summer Sale![/h3]



[h3]COSMETICS:[/h3]
Since players really appreciated the addition of cosmetics, I've added support for 32 more, which will release over time. On that note, here's a few new ones to start:
  • Heart Pattern
  • Detector
  • Dish
  • Blower
  • Fuel
  • Finials
  • Rover
  • Moon


[h3]RESEARCH:[/h3]
Since the number of things to buy with Research has grown (and will continue to do so), it now seems fit to take a look at how Research is obtained. There could definitely be more Research changes/increases in the future.
  • You always received bonus Research upon victory, but that amount will now scale with what Depth you won at, and there will be a pop-up informing you that you've received it. Here's a before-and-after for victory Research bonus (assuming you've maxed out "Research Rate" in INTRO RESEARCH):
    • Surface: 180 → 0
    • Depth 1: 180 → 100
    • Depth 2: 180 → 200
    • Depth 3: 180 → 300
    • Depth 4: 180 → 400
    • Depth 5: 180 → 500
  • The above values are doubled for Abyss Mode. if only you knew how to unlock it, eh?
  • You'll get +1000 Research instead of +500 when you complete a Turret Trial for the first time. This will also be the case for "Daily Dive" if/when that's implemented.
  • Note that these values are on top of the wave clear bonus you'd get at wave 30, which is +60.


[h3]BALANCE:[/h3]
  • (perk) Pot: Size +25% → +30%. (this may still seem small, but consider that this is a multiplicative Size increase - if you have +200% Size from mods on a weapon and this perk equipped, for example, it would actually have +290% Size.)


[h3]FIXES:[/h3]
  • (perk) Amaryllis: Icon would fade out when something came into contact with you even if you "ignored" the hit.
  • (perk) Capacitor, Taser: These would ALWAYS be active if you used these with a weapon that has Burst Fire. They will, however, apply to all 3 shots of the burst!