Update 3.2.4 + FISCH'S FAN ART
[h3]First of all, WELCOME to all the new players that joined today (thanks to Wanderbots' YouTube video)!
Genome Guardian is really starting to pick up steam now, so expect lots of cool stuff later!
(in other words, this patch seems fairly small, but I'm doing a lot of work on things behind the scenes, including work on the 6th game mode, 24 new cosmetics, and lots more)[/h3]
[h3]CHANGES:[/h3]
[h3]FIXES:[/h3]
[h3]FAN ART:[/h3]
By @fisch in the Genome Guardian Discord!

Genome Guardian is really starting to pick up steam now, so expect lots of cool stuff later!
(in other words, this patch seems fairly small, but I'm doing a lot of work on things behind the scenes, including work on the 6th game mode, 24 new cosmetics, and lots more)[/h3]
[h3]CHANGES:[/h3]
- After Intro Research is complete, your Research value is now rounded up to the nearest 10 (just looks nicer).
- The Research cost of most "Miscellaneous" items has been reduced.
- Faded out weapon mods in the shop and in slots were being faded out in a way that made the black part of them almost disappear, making it nearly impossible to make out what the mod is visually, but this won't be a problem anymore.
- Shop item icons won't be faded out while you're selecting one to banish.
[h3]FIXES:[/h3]
- The research bonus pop-up when completing a Turret Trial was saying "BONUS DAILY" instead of "BONUS TRIAL".
- Purchasing "Angelic Heat Style" or "Triple Heat Style" with Research was causing strange things to occur on the unlock pop-up.
- The "highest wave" value in RECORDS now reflects highest wave survived, not reached (and thus now matches what highest wave represents per turret).
- Wonky Heat Circle behaviour would occur if you had "Crosshair Heat Circle" toggled on in SETTINGS while using a gamepad.
[h3]FAN ART:[/h3]
By @fisch in the Genome Guardian Discord!


