Update 3.3.4
🚨 People are reporting a bug where they start up the game and just see a moving menu background - if this is happening to you, let me know in the Discord or comment on this post. Fixing it will be my top priority tomorrow.
[h3]Getting this update out since it fixes a critical exploit.[/h3]
[h3]🔫 WEAPON CHANGES[/h3]
- (weapon) GTT Molotov, GGTT Moloflak, GTTT Megatov: Speed stat modifications were changing how long the Area sticks around for (which was never intended).
- (weapon) CGT Splitzooka, CCGT Rail Splitshot: The un-split projectile can now damage microbes when these weapons have Pierce.
- (weapon) AATT Homing Mine Launcher: The shot initially fired from the turret can now deal damage when this weapon has Pierce or Bounce.
- Weapons with the Flak trait now produce flak pellets per pierce or bounce.
- (weapon) CGGT Splitter Spitter: Found a mistake in its Damage calculation. Its Damage (which is kinda misleading on the stat card anyways but this is moreso for comparison purposes) has changed from 93 → 62. I'm sure that sounds severe but, let's be real, this weapon is still going to absolutely destroy everything.
[h3]âš– BALANCE[/h3]
- (turret) Guardian: If you've defeated you-know-who, Guardian gets a permanent +50% Damage bonus against his ethereal form.
[h3]🔄 CHANGES[/h3]
- The turret you have selected on TURRETS will now be made clear with a green button (which won't react if you try to select your currently-selected turret).
- (turret) Jester: Fixed Jester's description.
[h3]🔨 FIXES[/h3]
- Fixed various mistakes in perk and mod descriptions for turrets that use Fuel.
- (perk) Blossom, Prism: The interaction between these is now how you'd expect.
- Actually fixed that Research-related bug I mentioned in last update now…