Update 5.3.3
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
- Pierce/Bounce & Explosive: Previously, explosive projectiles wouldn't explode on expiry if they had pierced or bounced off of at least one microbe (which causes an explosion to occur). I thought, at the time, that it would be 'overpowered', but now I'm thinking that they should be allowed to just function as expected - especially because it just feels/looks wrong otherwise (TL;DR Bounce/Pierce buffed for Explosive weapons).
- (perk) Shell: Starting a run with Shell + perks that result in negative Health Max will no longer cause Shell to reduce Shield Max.
[h3]🔄 CHANGES[/h3]
- Added some more SETUP tips.
- Daily Dive: Once again I've added more modifiers, which means the current Daily Dive's modifiers have changed.
[h3]🔨 FIXES[/h3]
- Various expanding effects (purple splats, Nitro/Nitrate/Mushroom perk blasts, Fume plumes) would look weird (or not even show) at framerates above 60.
- Fixed some typos here and there.
- (perk) Saline: Would fade out during gameplay for no reason sometimes.
- (weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot: Damage displays as #x3x3 now (instead of #x3x1).
- (perk) Coolant: "Cooling Delay +100%" appeared in the description twice.
- You'll no longer have 1 HP left on the DEFEAT screen if your turret was destroyed.
- The music that plays during the end fight / Abyss Mode fight will always be "Run" now. Previously, if "Run" ended, it would pick something else.
- (turret) Crane: Squiggly Hitscan weapons (ex. with the Worm perk) wouldn't squiggle.
- (turret) Fume, (perk) Backpack: Backpack wasn't working when on the Fume turret in Shmup Mode.