Update 4.2.3
[h3]⚖ BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
- (perk) Antrifreeze: Firerate while overheated -50% → -60%. (look, this perk was designed super early in the game's development before it had so many broken setups)
- (turret) Commander: Homing +200% → +400%, Firerate -50% → -45%, Speed -50% → Speed -45% (the fix that prevented Speed from influencing Homing strength inadvertently nerfed Commander, and people really struggle with Commander regardless).
- (turret) Diesel: Even if you subvert its limited Fuel struggles, it still doesn't offer a whole lot, so I'm adding a trait: "+40% Damage while below 50% Fuel". This should add an extra layer to Diesel's gameplay experience while decentivizing builds that always keep you at high Fuel.
- (weapon) CCCC Ion Laser: I'm going to double down on its excess base Range by increasing it from 150% → 175%.
- (weapon) AAGG Heatwave Repeater: I wasn't keen on how similar this weapon feels to flamethrowers, so I'm changing it to fill the niche of "rapidfire wave weapon":
- Accuracy 67.5° → Accuracy 33.75°.
- DPS 68/s (+Burn) → 65/s (+Burn).
- Damage 5.7 → 8.2.
- Knockback 23 → 33.
- Firerate 12/s → 8/s.
- less squiggly.
- Accuracy 67.5° → Accuracy 33.75°.
[h3]🔄 CHANGES[/h3]
- (turret) Jester: Just... play a Jester run with music enabled.
- The "Heat Circle Shadow" (activated via SETTINGS → Accessibility) is more opaque now (which increases visibility).
[h3]🔨 FIXES[/h3]
- (turret) Fume, Helios: Using a setup that has 0 Gas/Charge Max would cause strange, buggy things to occur.
- (turret) Demon: Its Burn ability would sometimes add 0 Burn Damage to enemies.
- I've finally fixed the bug where microbes would essentially rotate on the y-axis, which makes them appear thinner (or dissappear entirely). This primarily affected microbes with both A & G DNA.