Update 5.0.2
[h3]Handled the low performance stuff I mentioned in last update! (no increase to framerate for players that are struggling, but the game will feel much better for them). Won't have to "undo" it this time 😉[/h3]
[h3]âš– BALANCE[/h3]
[h3]🔄 CHANGES[/h3]
[h3]🔨 FIXES[/h3]
[h3]âš– BALANCE[/h3]
- (turret) Surge: Alright, it says it's back to 3.125/s Cooling Rate, but I did some stuff under the hood too - it's essentially what it was before.
[h3]🔄 CHANGES[/h3]
- (mode) Gameshow: The "reversed Knockback" Target now reverses Magnet's reversed Knockback, reversely.
- Hovering over the game mode name in the top right during gameplay will show you its description. Also the microbe depth modifiers.
[h3]🔨 FIXES[/h3]
- (perk) Cherry: The description now makes it clear that it's based on Critical Damage. not a Critical Hit (in other words, it's been compatible with Stamp and now the description agrees with that).
- (turret) Surge: Made some adjustments so that Firerate has a minimal impact on how long you can fire for (higher Firerate weapons could fire longer, unintentionally).
- (perk) Antifreeze: Fixed some scenarios where you couldn't fire again after reaching 0% Firerate with the perk.
- You'll no longer immediately fire a shot when starting a run when using a controller (or on Steamdeck).