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Update 5.1.0: Daily Dive

[h3]🆕 DAILY DIVE[/h3]
    After achieving victory in at least 3 different modes at Depth 5, you'll unlock Daily Dive, accessible from the main menu!
  • They are completely randomly generated - I make no guarantees that they'll even be completable. In that case they'll serve as a good laugh. (seriously, maybe it generates a run with 2 -50% Range modifiers 😂... ooor 3 +300% Homing modifiers 😮, it's possible!)
  • You'll get 1000 Research for completing a Daily Dive for the first time. I know, not a whole lot of use for Research currently, but hey, could still be fun - like Turret Trials, these can have modifiers that may let you experience a run you otherwise never could!
  • Even if you don't have the turret or perks in the Daily Dive unlocked, you can still play it! it can serve as a preview.
  • Daily Dives could end up being a great way to knock off certain unlocks, depending on what gets generated.
  • Oh, and the Daily Dive is the same for all players, and resets at 12:00AM EST.


[h3]âš– BALANCE[/h3]
  • (perk) Saline: Heat -25% -+ -30%.
  • (perk) Turbine: Cooling Rate +60% → +70%.
  • (perk) Chloroplast: Size scales from -30% to 70% → -25% to 75%.
  • (turret) Helios: Size Charge Scaling 100% to 150% → 75% to 150%.


[h3]🔨 FIXES[/h3]
  • A bunch more improvements & fixes to how the game behaves when at below 60 FPS.
  • (perk) Condenser: Starts as faded out, since it's not initially active.
  • (perk) Bulb: Wasn't fading in/out properly.
  • (perk) Radiator: Now fades in/out.
  • (perk) Amethyst: The description has been updated (its behaviour completely unchanged) to reflect the fact that it does not increase DPS. The time between bursts is such that DPS over many bursts is equal to not having Burst Fire.
  • (turret) Helix: Projectiles with Bounce would have their hitbox super offset (resulting in missing shots that should hit).
  • (mutation) Abyssian Hunters join the Fray: Abyssian Hunters are now kept inside the walls in Shmup Mode (just like microbes are).
  • (turret) Helios: Knockback on child projectiles (or "submunitions") wasn't scaling with Charge.
  • Completing a Turret Trial that you've already won would still award bonus Research, which wasn't intended.