Update 5.1.2
[h3]ENDLESS[/h3]
[h3]β BALANCE[/h3]
[h3]π CHANGES[/h3]
[h3]π¨ FIXES[/h3]
- You guys just keep making a mockery of Endless Mode's difficulty, I swear⦠I'm trying to END YOU. After wave 30, microbe stats will now scale by 5% each wave instead of 2%.
- This means that highest wave records above 30 have been reset again, sorry π¬. I swear I won't do it again.
- Not sure if I ever officially mentioned this, but when heading towards The Abyss for the first time, that rate is lessened - it was 1% instead of 2% before, now it'll be 1.666% instead of 5%. Not relevant to you if you've already learned your true purpose. Oh, and this is why you can't set wave records during this sequence.
[h3]β BALANCE[/h3]
- Projectiles with both Sticky + Bounce (which the Crane turret has innately) will be slightly harder for microbes to 'push'. It'll be more likely that they bring microbes to a halt now.
- (perk) Backpack: In Shmup Mode, it'll face forward. (I don't plan on changing other perks based on mode-specific viability, this is a one-off thing - think of it as an easter egg). Also added auditory feedback when it triggers, and made the visual feedback more noticeable.
- (perk) Bandage: Ignore hits for 3s β 4s.
- (perk) Saline: Changed to "Heat -25% each time you lose Health" (no longer have to be below half Health).
- (microbe) CCGG Cramshell: Doubled the accuracy of its shotgun blast.
- (mode) Shmup: I am once again increasing how fast you move vertically with turrets that have Movespeed.
[h3]π CHANGES[/h3]
- Changed some Daily Dive stuff again, which (like last time) has ended up changing the current Daily Dive modifiers.
[h3]π¨ FIXES[/h3]
- Microbes spiralling towards you no longer "jitter/vibrate".
- (microbe) CCGG Cramshell: No longer does that weird thing where it just sits there inching towards you in a jerky fashion that's always been a bug tbh).
- (mode) Abyss Mode: Thought I fixed it before, but now (for real this time) projectile submunitions will always be cleared when he starts entering view.
- (perk) Bandage: wasn't adding Heat when triggered.